nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using
'optipng -o5 -np -nc -nb *.png'
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes
move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
FIQ [Sun, 07 Nov 2010 21:21:10 +0100] rev 4203
swedish translation
Always-Godlike [Sun, 07 Nov 2010 21:04:18 +0100] rev 4202
JAWOHL! German translations
Palewolf [Sun, 07 Nov 2010 20:59:43 +0100] rev 4201
Merge README and CREDITS files into CREDITS
nemo [Sun, 07 Nov 2010 14:54:30 -0500] rev 4200
SOMEONE SET US UP THE BOM!
nemo [Sun, 07 Nov 2010 14:49:16 -0500] rev 4199
remove BOM from ja.txt, fix line endings
koda [Sun, 07 Nov 2010 20:40:30 +0100] rev 4198
err better wait after relase for this one
koda [Sun, 07 Nov 2010 20:27:05 +0100] rev 4197
move turnstime and minestime * 1000 outside frontend and place it in engine
mikade [Sun, 07 Nov 2010 14:24:00 -0500] rev 4196
japanese gets some love
Palewolf [Sun, 07 Nov 2010 20:21:05 +0100] rev 4195
Credit comunity submitted content
nemo [Sun, 07 Nov 2010 14:03:16 -0500] rev 4194
hee hee
inu [Sun, 07 Nov 2010 13:29:11 -0500] rev 4193
pt again
unc0rr [Sun, 07 Nov 2010 21:23:29 +0300] rev 4192
Fix stats messages
Add ru description
nemo [Sun, 07 Nov 2010 13:20:06 -0500] rev 4191
merge
Henek [Sun, 07 Nov 2010 19:19:06 +0100] rev 4190
fix about.cpp and update swedish locale
Palewolf [Sun, 07 Nov 2010 19:17:33 +0100] rev 4189
Fix vertical Sky line with some cards in Castle theme
arrom [Sun, 07 Nov 2010 13:19:55 -0500] rev 4188
pt_BR, the return. also fix line ending screwups
koda [Sun, 07 Nov 2010 19:00:41 +0100] rev 4187
remove last warnings from xcodeproj
update credits
Palewolf [Sun, 07 Nov 2010 18:58:17 +0100] rev 4186
spanish translation
unc0rr [Sun, 07 Nov 2010 20:39:23 +0300] rev 4185
merge
nemo [Sun, 07 Nov 2010 12:37:29 -0500] rev 4184
fix stray offset in resurrector, make resurrector use time
unc0rr [Sun, 07 Nov 2010 20:38:56 +0300] rev 4183
My wife now
unc0rr [Sun, 07 Nov 2010 20:36:16 +0300] rev 4182
Fix rev dec8aafc6414 (not tested)
unc0rr [Sun, 07 Nov 2010 20:33:34 +0300] rev 4181
Small fix to russian translation
unc0rr [Sun, 07 Nov 2010 20:29:54 +0300] rev 4180
lupdate
unc0rr [Sun, 07 Nov 2010 20:29:25 +0300] rev 4179
Fix a typo
nemo [Sun, 07 Nov 2010 12:14:31 -0500] rev 4178
Fix 4162:49ad7bea4a33 by renaming the file too
unc0rr [Sun, 07 Nov 2010 20:08:33 +0300] rev 4177
Fix some more messages
unc0rr [Sun, 07 Nov 2010 19:59:34 +0300] rev 4176
Fix i18n of plural forms
unc0rr [Sun, 07 Nov 2010 19:49:39 +0300] rev 4175
merge
Palewolf [Sun, 07 Nov 2010 17:48:34 +0100] rev 4174
Restore es and pl translations to TrophyRace map
Palewolf [Sun, 07 Nov 2010 17:46:11 +0100] rev 4173
spanish translation
unc0rr [Sun, 07 Nov 2010 19:49:16 +0300] rev 4172
Don't use operator /=
unc0rr [Sun, 07 Nov 2010 19:27:22 +0300] rev 4171
merge
inu [Sun, 07 Nov 2010 11:23:30 -0500] rev 4170
portuguese update for map lua
tonghuix [Sun, 07 Nov 2010 11:18:49 -0500] rev 4169
updated chinese translation
Henek [Sun, 07 Nov 2010 19:24:37 +0300] rev 4168
renaming gtAmmo_Bomb and gtAmmo_Grenade
unc0rr [Sun, 07 Nov 2010 18:39:34 +0300] rev 4167
merge
smaxx [Sun, 07 Nov 2010 16:30:45 +0100] rev 4166
* Updated German translation
* Removed campaign button
unc0rr [Sun, 07 Nov 2010 18:35:40 +0300] rev 4165
Fix hanging in air after whip or bat attack
inu [Sun, 07 Nov 2010 17:37:49 +0300] rev 4164
some updates
szczur [Sun, 07 Nov 2010 17:30:55 +0300] rev 4163
Polish updade
Henek [Sun, 07 Nov 2010 17:30:20 +0300] rev 4162
update and fix some lua stuff
unc0rr [Sun, 07 Nov 2010 17:02:04 +0300] rev 4161
Remove more int64 casts
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex
Change icon.png too, you idiot!
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels.
Clean Nature/Landtex.svg a little
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
They aren't dynamic yet.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge