Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
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Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
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Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
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Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Tue, 20 Jul 2010 05:37:58 +0200 |
koda |
complete settings page rework
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Thu, 15 Jul 2010 01:18:51 +0200 |
koda |
support for static map added to iFrontend
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
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Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
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