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hedgewars/uVariables.pas
Sun, 17 Dec 2017 00:09:24 +0100
unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 25 Nov 2017 09:40:43 -0500
nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Fri, 17 Nov 2017 15:09:31 -0500
nemo
alt damage should default to false
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Tue, 24 Oct 2017 04:48:20 +0200
Wuzzy
Lua API: Fix Goals text being cut off at ca. 255 characters
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Wed, 18 Oct 2017 20:33:20 -0400
nemo
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Wed, 18 Oct 2017 03:19:43 +0200
Wuzzy
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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Fri, 13 Oct 2017 16:37:56 -0400
nemo
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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