hedgewars/uTeams.pas
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-22 nemo Make clouds/flakes change direction smoothly
2012-04-21 nemo *sigh*
2012-04-21 nemo Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-02-17 koda the most important commit of the year
2012-02-16 Xeli move the aim buttons to be above the jump button
2012-02-16 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-11-27 unc0rr - Improvement to the parser
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-12 sheepluva don't load key binds for AI hedgehogs
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-08 nemo Restore hog on team gone
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-26 koda fix a couple of loose ends
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-19 Henek redone tag team to work and be beautifully coded
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2011-01-30 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2010-12-13 nemo div 0 check
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-11-22 unc0rr uCommandHandlers
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Remove uAmmos dependaency from uCommands
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 unc0rr uCaptions
2010-11-21 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-08 Henek added flag gfDisableWind to be used in lua scripts
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-03 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-01 koda better support for wimpier i-devices
2010-10-29 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-25 koda the ios port is also iphone compatible
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-11 koda merge
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-07-31 koda remove trailing spaces from end of line
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-05-02 smxx Engine:
2010-04-29 smxx Engine:
2010-04-29 smxx Engine:
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-27 smxx Engine:
2010-03-27 mbait Added poisoned eggs
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-23 unc0rr Ok, this part is ok
2010-03-22 unc0rr Clean Augean stables
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-19 nemo aaaand back to 15s. most changed line of code ever.
2010-03-19 nemo so claymore will quit complaining 'cause he can't think fast enough
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-18 nemo Remove invulnerability protection from the team gone effect
2010-02-14 nemo Prevent crasher if attempting to show ammo menu
2010-02-10 smxx Engine:
2010-02-09 nemo set min on king health proportion
2010-02-09 nemo King health proportional to team size
2010-02-08 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 nemo Request by soreau. Placement time proportional to map size.
2010-02-08 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-04 smxx Server:
2010-02-04 smxx Engine:
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 nemo Randomise order of play.
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-14 koda fix wrong ttf blending in ppc
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