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hedgewars/uLand.pas
Sat, 18 Jul 2015 02:44:36 +0200
sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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Mon, 13 Jul 2015 11:01:01 +0200
sheepluva
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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Wed, 24 Dec 2014 14:42:05 -0500
nemo
Tweak to land texturing. Treat any non-lfBasic as edge
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Thu, 11 Dec 2014 20:46:45 +0100
sheepluva
world edge tweakes/fixes
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Fri, 05 Dec 2014 02:19:30 +0100
sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Tue, 02 Dec 2014 13:29:06 -0500
nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Tue, 11 Nov 2014 23:57:46 +0300
unc0rr
Fix some stuff from coverity
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