2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-18 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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2015-07-13 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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2014-12-24 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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2014-12-11 |
sheepluva |
world edge tweakes/fixes
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-10-01 |
sheepluva |
use constants for mapgen, expose those to lua
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2014-08-21 |
unc0rr |
Add separate option for perlin gen
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2014-08-13 |
unc0rr |
Apply new distortion on maze gen
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2014-05-30 |
sheepluva |
get rid of fpc warnings/hints
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2014-03-14 |
unc0rr |
Move template-based generator into its own file
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2014-03-14 |
unc0rr |
Some optimizations
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2014-03-10 |
unc0rr |
- Rework FillLand
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2014-03-07 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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2014-02-28 |
unc0rr |
Use all pixels, not only 8x8 areas
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2014-02-27 |
unc0rr |
Oops, remove debug stuff which hid the feature
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-16 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
unc0rr |
- Make Racer report achievements
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2014-01-19 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-19 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-31 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
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2013-12-26 |
unc0rr |
Oops, meant Land
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
nemo |
disable side borders if bounce or wrap
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-13 |
unc0rr |
gfShoppaBorder
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-20 |
unc0rr |
First select group of templates, then pick template from selected group
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-07 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
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2012-12-02 |
nemo |
fix mask only
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
unc0rr |
Convert reading hedgehogs limit from map config
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-08 |
nemo |
objects too
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2012-11-08 |
nemo |
something bender asked for. allow a mask without a map
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-11-03 |
koda |
merge from 0.9.18
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2012-11-01 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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2012-09-16 |
Medo |
Merge
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27 |
Medo |
Merge
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
nemo |
Fix formatting, reduce border sensitivity
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2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18 |
Medo |
Merge
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2012-08-22 |
unc0rr |
now really avoid
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2012-08-22 |
nemo |
avoid overflow on templates
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-18 |
Medo |
engine: Fixed indentation regression
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2012-08-18 |
Medo |
Merge
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2012-08-18 |
nemo |
oops
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2012-08-18 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18 |
nemo |
Avoid a bit of a memory spike on small maps
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2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-14 |
unc0rr |
Learn hask^Wpascal, dudes!
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2012-05-11 |
unc0rr |
sysutils -> SysUtils
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2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-04 |
nemo |
hm. probably should set both
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-04 |
nemo |
copy/paste fail
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2011-09-04 |
nemo |
load mask from user path as well
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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2011-08-31 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-06-21 |
Xeli |
First commit..
hedgeroid
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2011-06-21 |
nemo |
Avoid desyncing on blurry land
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2011-06-14 |
nemo |
add missing user path check
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-06-09 |
nemo |
tweak to avoid specks after damage
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2011-06-02 |
nemo |
oops.
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2011-06-02 |
nemo |
Experiment in making the land less jagg-y
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2010-12-19 |
unc0rr |
- Simplify map container code a bit
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2010-12-18 |
unc0rr |
Report 48 hogs for drawn maps
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-04 |
unc0rr |
Halfplement decode/drawing routine
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-10 |
koda |
fix land check fo' real
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2010-07-08 |
koda |
fix land check
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2010-07-08 |
koda |
fix static land loading on desktop
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01 |
nemo |
Initialise to 0
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-30 |
koda |
tiy new overlay graphics
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
smxx |
Engine:
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2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
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2010-04-01 |
nemo |
Suppress warning
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2010-04-01 |
nemo |
this was not checking all of Land[]
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01 |
unc0rr |
- update russian translation a bit
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2010-04-01 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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2010-04-01 |
sheepluva |
possible map gen desync "fix" -- test please
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2010-03-30 |
smxx |
Engine/Frontend:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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2010-03-28 |
nemo |
prg tweaks maze
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2010-03-28 |
nemo |
prg's maze generator
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2010-03-24 |
smxx |
Engine:
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2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
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2010-03-13 |
nemo |
Fix basketball map and hog cannon.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-25 |
nemo |
Set 32 hog limit for fort maps
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2010-02-04 |
smxx |
Server:
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-12 |
koda |
better network support + initial work for returning to frontend
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-05 |
nemo |
Remove mostly useless comments put in to explain patch long ago.
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-29 |
koda |
fix missing land on ppc
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2010-03-16 |
mbait |
Added new type of map at UI. Simple random map generation
mbait-mangen
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-30 |
nemo |
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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2009-08-12 |
nemo |
oops!
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2009-07-10 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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2009-07-09 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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2009-07-08 |
koda |
additional touch support and nemo's reduced land array size
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2009-07-07 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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2009-07-03 |
koda |
typos
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-12 |
unc0rr |
Endian aware Land digest
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2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-05-23 |
nemo |
set Minefield to 150%, reduce fort distance by 512px
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-14 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-30 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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2009-01-29 |
unc0rr |
- nemo's patch for custom cave map dimensions
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2009-01-27 |
unc0rr |
nemo's template patch (invertion)
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2009-01-26 |
unc0rr |
Allow loading maps and forts
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2009-01-26 |
unc0rr |
That was wrong place for the patch
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2009-01-26 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Some fixes by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-22 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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2008-12-05 |
unc0rr |
Fix forts bug
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2008-10-26 |
unc0rr |
Support 'Divide teams' option in engine
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-08-10 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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2008-08-08 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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2008-08-08 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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2008-08-08 |
unc0rr |
Step 2: painted maps loading correctly
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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