Mon, 14 Jan 2019 03:23:21 +0100 Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 03:23:21 +0100] rev 14592
Fix WorldWrap returning sometimes true unjustifiably
Mon, 14 Jan 2019 02:48:36 +0100 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru> [Mon, 14 Jan 2019 02:48:36 +0100] rev 14591
Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Sun, 13 Jan 2019 22:22:40 +0100 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 22:22:40 +0100] rev 14590
Fix airplane line being drawn in front of many HUD elements
Sun, 13 Jan 2019 18:07:04 +0100 Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 18:07:04 +0100] rev 14589
Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Sun, 13 Jan 2019 17:49:29 +0100 Tweak height limit of air attack in bounce edge maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 17:49:29 +0100] rev 14588
Tweak height limit of air attack in bounce edge maps
Sun, 13 Jan 2019 17:28:33 +0100 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 17:28:33 +0100] rev 14587
Disallow placement of piano beyond bounce world edge
Sun, 13 Jan 2019 17:02:15 +0100 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 17:02:15 +0100] rev 14586
Deny air attack in bounce world edge if target is in "impossible" position
Sun, 13 Jan 2019 15:54:10 +0100 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 15:54:10 +0100] rev 14585
Don't try to spawn air mines beyond the bounce world edge
Sun, 13 Jan 2019 15:47:14 +0100 Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 15:47:14 +0100] rev 14584
Bounce off gears at bouncy world edge only if they move towards it
Sun, 13 Jan 2019 05:00:14 +0100 Frontend: Tweak button padding once more
Wuzzy <Wuzzy2@mail.ru> [Sun, 13 Jan 2019 05:00:14 +0100] rev 14583
Frontend: Tweak button padding once more
Sat, 12 Jan 2019 23:38:34 +0100 Mention zoom key in movement training
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 23:38:34 +0100] rev 14582
Mention zoom key in movement training
Sat, 12 Jan 2019 23:26:33 +0100 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 23:26:33 +0100] rev 14581
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug #718)
Sat, 12 Jan 2019 06:38:20 +0100 Frontend: More button padding tweaking
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 06:38:20 +0100] rev 14580
Frontend: More button padding tweaking
Sat, 12 Jan 2019 06:19:16 +0100 TS: Restore 2 of the "specialist" letters
Wuzzy <Wuzzy2@mail.ru> [Sat, 12 Jan 2019 06:19:16 +0100] rev 14579
TS: Restore 2 of the "specialist" letters
Fri, 11 Jan 2019 08:51:11 -0500 merge release branch
nemo [Fri, 11 Jan 2019 08:51:11 -0500] rev 14578
merge release branch
Fri, 11 Jan 2019 08:45:11 -0500 tabs to spaces 0.9.25
nemo [Fri, 11 Jan 2019 08:45:11 -0500] rev 14577
tabs to spaces
Fri, 11 Jan 2019 08:42:15 -0500 deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already 0.9.25
nemo [Fri, 11 Jan 2019 08:42:15 -0500] rev 14576
deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already
Fri, 11 Jan 2019 08:08:28 -0500 couple more use after frees for gear deletion.
nemo [Fri, 11 Jan 2019 08:08:28 -0500] rev 14575
couple more use after frees for gear deletion. also rearranged lines a bit and added a redundant exit to try to proof things a bit. more evidence we need rust.
Fri, 11 Jan 2019 04:38:07 +0100 Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru> [Fri, 11 Jan 2019 04:38:07 +0100] rev 14574
Make sure to render crosshair above render
Fri, 11 Jan 2019 03:50:06 +0100 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru> [Fri, 11 Jan 2019 03:50:06 +0100] rev 14573
Render contour of flying saucer is in (mostly) opaque
Fri, 11 Jan 2019 01:44:04 +0100 Frontend: Increase padding of small push buttons
Wuzzy <Wuzzy2@mail.ru> [Fri, 11 Jan 2019 01:44:04 +0100] rev 14572
Frontend: Increase padding of small push buttons
Thu, 10 Jan 2019 23:22:44 +0100 Restore map scaling of Tunnels script
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 23:22:44 +0100] rev 14571
Restore map scaling of Tunnels script
Thu, 10 Jan 2019 23:16:32 +0100 Force MapFeatureSize=12 in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 23:16:32 +0100] rev 14570
Force MapFeatureSize=12 in TechRacer
Thu, 10 Jan 2019 23:10:20 +0100 Fix Racer ghost not resetting properly after a skip (bug 565)
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 23:10:20 +0100] rev 14569
Fix Racer ghost not resetting properly after a skip (bug #565)
Thu, 10 Jan 2019 21:24:32 +0100 Fix dy hardcoded value in kamikaze test
unc0rr [Thu, 10 Jan 2019 21:24:32 +0100] rev 14568
Fix dy hardcoded value in kamikaze test
Thu, 10 Jan 2019 21:22:07 +0100 Fix broken kamikaze logic when target position is close to attacker
unc0rr [Thu, 10 Jan 2019 21:22:07 +0100] rev 14567
Fix broken kamikaze logic when target position is close to attacker
Thu, 10 Jan 2019 19:47:18 +0100 Don't say "first blood" in games with only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 19:47:18 +0100] rev 14566
Don't say "first blood" in games with only 1 clan
Thu, 10 Jan 2019 19:21:08 +0100 Fix wind bar animation not looping properly
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 19:21:08 +0100] rev 14565
Fix wind bar animation not looping properly If you looked closely, you could see the wind bar “jumping” a bit. Pixel offset was off-by-1.
Thu, 10 Jan 2019 19:09:06 +0100 Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 19:09:06 +0100] rev 14564
Prevent wind bar from overflowing with high wind values Wind flow overflow does not happen normally, but might be triggered when calling SetWind with extreme values (>100 or <-100). Allows for silly wind experiments in scripts.
Thu, 10 Jan 2019 18:45:04 +0100 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:45:04 +0100] rev 14563
Tweak appear/disappear animation of touch widgets
Thu, 10 Jan 2019 18:30:14 +0100 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:30:14 +0100] rev 14562
Minor touch refactor
Thu, 10 Jan 2019 18:08:02 +0100 Swap 2 targets in grenade training to make the start a bit easier
Wuzzy <Wuzzy2@mail.ru> [Thu, 10 Jan 2019 18:08:02 +0100] rev 14561
Swap 2 targets in grenade training to make the start a bit easier
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