2010-03-23 wtf
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
2010-03-23 Ok, this part is ok
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
2010-03-22 Maps:
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps: * Added Palewolf's Spanish translation for Basketball's script * Added Knockball's directory to directories to be installed
2010-03-22 I can't read.
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
2010-03-22 oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
2010-03-22 Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 Clean Augean stables
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
2010-03-22 Engine:
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine: * Added animation to AI's thinking bubble Frontend: * Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now) * Updated English and German locales
2010-03-22 Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 Fix 16px offset on previous commit
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
2010-03-21 fix a small leak
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
2010-03-21 Insert commit message here (to get along with palewolf)
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
2010-03-21 In pascal unit is a namespace
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
2010-03-21 Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 Make barrels a little more likely to blow up. 25% more damage in fall
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 - Updated snail, added mushrooms to nature theme
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme - Fix explosion border color on desert theme
2010-03-21 fix a rotation glitch
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch set to binary interface and project files
2010-03-21 FillAmmoStore is reused - check for before start of play.
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
2010-03-21 Fix indexed flags
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
2010-03-21 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 a couple of smaller cleanups that didn't get in previous commit
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
2010-03-21 Add a 2nd timer variable due to conflicts. This could perhaps use renaming
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 lotsa optimizations and redraws for the iFrontend
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
2010-03-20 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
2010-03-20 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
2010-03-19 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
2010-03-19 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
2010-03-18 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
2010-03-18 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
2010-03-18 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
2010-03-18 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
2010-11-12 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
2010-03-18 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
2010-03-17 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
2010-03-17 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
2010-03-17 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
2010-03-17 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend: * Fixed map selection
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend: * Map selection detects maps with scripts as missions * Disabled scheme selection for missions
2010-03-17 szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
2010-03-17 restore compilation on simulator and device
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device new architecture for implementing controls controls implmented with a joystick (partially done) lotsa code cleanup
2010-03-16 Maps:
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps: * Increased Knockball's platform size
2010-03-16 Engine:
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine: * Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well) * Allow explosions without spawning gears (visuals) * Added some script additions Maps: * Updated Basketball's CMakeLists.txt * Added experimental Knockball map
2010-03-16 Engine:
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine: * Avoid Homerun event if permanent low gravity is enabled * Added CurrentHedgehog to script globals (contains uid) Maps: * Rewrote Basketball scoring message (didn't count right anyway)
2010-03-16 More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
2010-03-16 Still fiddling with bouncing, hoping to make it work
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
2010-03-15 General:
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General: * Updated Finnish locale * Added missing svn properties to Basketball's map.lua
2010-03-15 Engine:
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine: * Fixed reading localized strings longer than 255 bytes * Fixed weapon tooltip to stay inside visible area in short ammo menus * Allow maps to use their own map.lua file outside training mode (needs multiplayer testing) * Added example script to Basketball map showing clan scores * Fixed Shotgun and Bazooka trainings * Removed basketball script example
2010-03-15 Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine: * Fixed missions' ammostore
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine: * Added explosives count to scripting variables * Fixed adding multiple teams using Lua (AmmoStore problem; temporary) * Added another example mission: Basketball with score table
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine: * Small tweaks to Birdy code * Added (commented) Birdy spawn code
2010-03-14 Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
2010-03-14 An animation requested by Tiy. Needs testing.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine: * Removed obsolete trigger code
2010-03-14 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
2010-03-14 Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
2010-03-14 Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
2010-03-14 Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 Make underwater droplets more visible, add splash
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine: * Migrated Birdy test code (untested)
2010-03-13 Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
2010-03-13 Fix basketball map and hog cannon.
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
2010-03-12 add the HedgewarsMobile project file to source control
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
2010-03-12 Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12 Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
2010-03-12 More polish changes szczur
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
2010-03-11 Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11 Splash files for prior version
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
2010-03-11 Engine:
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine: * Added Palewolf's splash effect
2010-03-11 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-10 Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-09 Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
2010-03-09 Let's try this too (override following remote if in ammo menu)
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
2010-03-08 This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08 Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08 Trying a new grave and hat. can be removed if not up to Tiy's standards
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-07 Server:
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server: * Updated syntax/usage info to show real executable name
2010-03-07 Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
2010-03-06 This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine: * Updated team chat's format General: * Updated German translation
2010-03-06 Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
2010-03-06 - Fix spectators team chat
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat - Remove deprecated TEAM_CHAT command support
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine: * Forgot to remove one line in last commit.
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine: * Changed order of game goals * Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas) * Added comments to trainings
2010-03-06 Oops, remove debug stuff
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
2010-03-06 ifrontend: add the missing panels
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
2010-03-06 Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
2010-03-06 Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
2010-03-06 - Convert strings from utf-8 on recieve, and back to utf-8 when send them
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them - Optimize send by using 'unlines' function - not tested
2010-03-06 Some updates of russian localization
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine: * Updated example scripts to fallback to English texts if localized text is missing
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine: * Added localisation support to LUA (see example hwt files)
2010-03-06 Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
2010-03-06 hate Smaxx (tested)
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
2010-03-06 Stagger gear animations
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
2010-03-06 Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
2010-03-06 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06 *SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine: * Added Palewolf's updated barrel/explosives graphics
2010-03-05 White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 Engine:
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine: * Added nemo's approach for step sound control for testing
2010-03-05 ... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
2010-03-05 More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
2010-03-05 tweak
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
2010-03-05 Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
2010-03-05 Experiment with barrels. Add rolling.
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
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