alfadur [Fri, 06 Oct 2017 19:12:23 +0200] rev 12661
Fix splash screen on Windows
This fix needs testing
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:36:03 +0200] rev 12660
Less stupid resetPosition comment in uCursor.pas
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:32:02 +0200] rev 12659
Fix camera going crazy when starting game with mouse centered
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 16:33:11 +0200] rev 12658
Use https links in README files
Don't worry, I tested all links
alfadur [Fri, 06 Oct 2017 14:45:22 +0200] rev 12657
(Hopefully) fix game camera being shifted on Windows 10
IMPORTANT: This fix needs testing before 0.9.23 release!
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12656
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12655
ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12654
ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12653
Climb Home: Fix game getting stuck when player reaches home
What now happens if a player reaches home:
- sndWinning
- Show caption with finishing time
- Winning hog is teleported to roof and can be seen by everyone
- 4 second delay
- If there are still hogs left, the game continues normally
- Each victory is mentioned in stats screen at the end
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12652
Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12651
Destroy rope when attempting to shoot it through wrap / bouncy world edge
This fixes a variety of graphical glitches
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12650
Fix cursor often jumping to center when putting target while moving cursor
It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12649
Show selected weapon again when using it in inf attack mode
This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas.
Not displayed for weapons which always end your turn.
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:33:05 +0200] rev 12648
Remove ScriptParam from HedgeEditor