hedgewars/SDLh.pas
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-26 koda remove unusued voices also for ios
2011-04-05 koda fix windows compilation
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-26 koda fix a couple of loose ends
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-23 nemo Fix endianness
2011-03-17 koda and or is not or and is not and
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2010-12-04 koda more retina support and multitasking support
2010-11-18 unC0Rr Introduce uRenderUtils
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-07-31 koda remove trailing spaces from end of line
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-06-30 koda tiy new overlay graphics
2010-05-16 koda update sdl functions to latest revision
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda fix zoom
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-04-17 koda fix build
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-15 smxx Engine:
2010-03-29 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-12 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda introduction of IMG_Init
2009-12-20 koda binding typo
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda revamped file access and debug display
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
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