Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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Tue, 03 Sep 2013 18:07:17 -0400 |
nemo |
This probably fixes bug #700. untested.
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Mon, 29 Apr 2013 10:01:51 +0400 |
unc0rr |
Use tr() properly
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Sun, 07 Apr 2013 19:42:02 -0400 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
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Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
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Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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Sat, 09 Feb 2013 15:26:10 -0500 |
dag10 |
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
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Fri, 01 Feb 2013 18:07:43 -0500 |
dag10 |
Made map preview a random/edit button again.
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Sun, 27 Jan 2013 20:17:30 -0500 |
dag10 |
Reorganized layout and appearance of rooms list page.
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Fri, 25 Jan 2013 13:59:27 +0100 |
sheepluva |
big indentation/whitespaces cleanup
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Wed, 23 Jan 2013 16:35:26 -0500 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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Mon, 21 Jan 2013 21:52:49 -0500 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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