QTfrontend/ui/widget/mapContainer.cpp
Tue, 03 Dec 2013 23:54:58 +0400 unc0rr Be lazy in loading maps list
Mon, 02 Dec 2013 20:25:15 +0100 sheepluva make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 12:40:16 +0100 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Tue, 03 Sep 2013 18:07:17 -0400 nemo This probably fixes bug #700. untested.
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 01 Mar 2013 15:50:00 -0500 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Wed, 23 Jan 2013 16:35:26 -0500 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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