Thu, 11 Sep 2008 15:30:04 +0000 |
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Hat 'wearing' animation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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Sat, 16 Aug 2008 11:22:34 +0000 |
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Start seduction weapon implementation
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Wed, 13 Aug 2008 16:52:04 +0000 |
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Some adjusting... it still doesn't solve problem fully
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Tue, 12 Aug 2008 19:41:16 +0000 |
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Fix pickhammer and kamikaze
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Wed, 30 Jul 2008 12:14:24 +0000 |
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- Some physics changes
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Sun, 27 Jul 2008 14:59:34 +0000 |
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Fix hedgehog animation when use blowtorch
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Sun, 27 Jul 2008 14:05:17 +0000 |
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Finish cake implementation
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Sun, 27 Jul 2008 13:44:04 +0000 |
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- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
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Animate falling and waking up cake
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Sun, 27 Jul 2008 12:57:15 +0000 |
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- Animate cake walking
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Fri, 25 Jul 2008 22:28:22 +0000 |
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Show cake rotated correct angle
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Fri, 25 Jul 2008 13:52:35 +0000 |
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First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
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Stubs for spider weapon
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Tue, 08 Jul 2008 12:53:07 +0000 |
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Fix warning
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Sun, 06 Jul 2008 23:44:56 +0000 |
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Fix another regression arising from splitting switchhedgehog
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Sun, 06 Jul 2008 23:32:10 +0000 |
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Add message for sudden death
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Sun, 06 Jul 2008 23:04:35 +0000 |
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Oops, proper fix now
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Sun, 06 Jul 2008 22:55:24 +0000 |
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Fix net game regression
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Sun, 06 Jul 2008 21:52:07 +0000 |
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- Proper turns counting, split SwitchHedgehog into two functions
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Sun, 06 Jul 2008 20:02:42 +0000 |
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Fix timings regression
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Sun, 06 Jul 2008 19:31:12 +0000 |
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Water rises after 25 mins of round, health is decreased after 20 mins
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Sun, 06 Jul 2008 17:45:16 +0000 |
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- Prepare for sudden death implementation
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Sat, 05 Jul 2008 14:13:13 +0000 |
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Draw explosions for every kind of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
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Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
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Start implementing waves
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Thu, 19 Jun 2008 19:53:03 +0000 |
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Fix bad sprite when you jump and get hit
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Wed, 18 Jun 2008 20:43:34 +0000 |
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- Fix firepunch sprite direction when use in high jump
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