2011-01-17 merge default into experimental3D experimental3D
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
2011-01-16 merge in script tweaks
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
2011-01-16 readding cabal file for the server, burp not shure why it had gone
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
2011-01-14 you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
2011-01-14 also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
2011-01-13 Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 also example flake
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
2011-01-12 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
2011-01-12 Doesn't work as expected
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
2011-01-11 update collision in set gear position
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
2011-01-10 Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
2011-01-10 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
2011-01-10 Fix formatting
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
2011-01-09 Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 Add a space for better looking console message
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
2011-01-07 Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
2011-01-07 Oops, fix build
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
2011-01-07 Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
2011-01-07 Greek translation
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
2011-01-06 reset weapons default in shoppa.
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
2011-01-05 ctf_blizzard ios fix
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
2011-01-16 rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
2011-01-04 Small tweak to filter
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
2011-01-15 use a different depth for different layers (land, water, explosions) experimental3D
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
2011-01-04 Clearly state which port is IPC connection on
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
2011-01-04 smaller rearrangement of (non stereo related) variables experimental3D
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
2011-01-04 Make barrels drop when hog walks away from under it
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
2011-01-04 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
2011-01-04 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
2011-01-03 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
2011-01-02 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
2011-01-02 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
2011-01-01 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
2011-01-01 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
2010-12-31 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
2010-12-31 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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