Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:31:50 +0200] rev 13620
Use gfMultiWeapon in target practice missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:28:19 +0200] rev 13619
Suppress "X remaining" caption in multishoot with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:24:57 +0200] rev 13618
Add comments for most hwengine constants
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 22:39:39 +0200] rev 13617
Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:41:06 +0200] rev 13616
Remove fake magic number in MIME info metadata file
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:41:06 +0200] rev 13615
Remove fake magic number in MIME info metadata file
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:35:08 +0200] rev 13614
Fix cake walking through land when reaching wrap world edge
But there still is some cake weirdness remaining, sadly. See code comments.
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:33:46 +0200] rev 13613
Remove unused variables of creeper handler
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:29:59 +0200] rev 13612
Fix description of gfSolidLand in scheme editor
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:05:08 +0200] rev 13611
Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 18:55:22 +0200] rev 13610
Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 15:56:03 +0200] rev 13609
Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 15:20:25 +0200] rev 13608
Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Aug 2018 00:39:50 +0200] rev 13607
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
nemo [Fri, 03 Aug 2018 15:34:23 -0400] rev 13606
fix path
nemo [Thu, 02 Aug 2018 20:27:20 -0400] rev 13605
hijack the duck for an attempted resurrection of the creeper. initial pass.
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 23:43:31 +0200] rev 13604
Fix hammer/pickhammer not digging land with gfSolidLand on
This bug was introduced after the switch to doMakeExplosion
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 23:24:27 +0200] rev 13603
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 12:54:30 +0200] rev 13602
Fix hammer shoving gears into indestructible land
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 06:27:18 +0200] rev 13601
Include HWP of Big Armory in CMakeLists
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:40:42 +0200] rev 13600
Fix broken Big Armory mission map
A change in random map generation post-0.9.24 broken the generated Big Armory map.
To fix this, we move over to image map so it never changes.
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:08:12 +0200] rev 13599
Whoops. Fix NoPointX typo in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:04:21 +0200] rev 13598
Remove bad king death message
The bad message had multiple %1 in it, which the engine does not resolve (yet)
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 03:16:08 +0200] rev 13597
Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:52:01 +0200] rev 13596
Use the new NoPointX global in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:45:45 +0200] rev 13595
Add Lua globals: AMMO_INFINITE and NoPointX
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:34:26 +0200] rev 13594
Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:24:40 +0200] rev 13593
Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 23:27:15 +0200] rev 13592
Add variable to make state of sound system clear
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:55:07 +0200] rev 13591
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:50:55 +0200] rev 13590
Whoops. Syntax error in uVideoRec
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:17:11 +0200] rev 13589
Fix video recorder not working if sound disabled (fixes
bug #200)
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 23:12:37 +0200] rev 13588
Fix SimpleMission failure to init GameFlags correctly
Also fixes broken gfInfAttack in The Great Escape
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 23:12:37 +0200] rev 13587
Fix SimpleMission failure to init GameFlags correctly
Also fixes broken gfInfAttack in The Great Escape
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 21:30:33 +0200] rev 13586
Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 18:17:10 +0200] rev 13585
HedgeEditor: Use default clan color in AddTeam in mission export
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 17:30:13 +0200] rev 13584
Make ASA fruit02 use of default clan colors
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 15:50:39 +0200] rev 13583
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Missing: fruit02, HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 02:49:03 +0200] rev 13582
Lua: Allow to use negative value for AddTeam to select a default clan color
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:40:23 +0200] rev 13581
Clean up Tumbler captions a bit
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:26:53 +0200] rev 13580
Refactor colors and caption type in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 19:50:50 +0200] rev 13579
Space Invasion: Delete dead code and ancient outdated comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 17:22:49 +0200] rev 13578
Change default clan color for brown for improved contrast
The previous brown color was pretty darkish and I found it hard to read on hedgehog tags.
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 01:00:27 +0200] rev 13577
Lua API: Add IsHogHidden
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 00:12:19 +0200] rev 13576
Lua: Add GetVampiric, GetLaserSight
KoBeWi [Mon, 30 Jul 2018 20:38:01 +0200] rev 13575
Update Polish translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 19:23:28 +0200] rev 13574
ASA, final mission: Redraw map and mask to make borders more distingushable
Also fix floating green dashes after blowing up things
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 16:30:03 +0200] rev 13573
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 13:20:01 +0200] rev 13572
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
nemo [Sun, 29 Jul 2018 11:39:48 -0400] rev 13571
and fix index
nemo [Sun, 29 Jul 2018 11:37:14 -0400] rev 13570
oh. and indent that loop
nemo [Sun, 29 Jul 2018 11:32:56 -0400] rev 13569
add wrap check
nemo [Sat, 28 Jul 2018 12:58:12 -0400] rev 13568
merge of 0.9.24 - hopefully correctly this time
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Jul 2018 13:15:59 +0200] rev 13567
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
This caused an errror message after the game when using hammer or pickhammer at wrap world edge.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 19:58:02 +0200] rev 13566
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
nemo [Fri, 27 Jul 2018 12:45:10 -0400] rev 13565
sdlkeys is in source not binary, no .in folder. Locutus brought to our attention.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13564
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13563
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 19:08:39 +0200] rev 13562
TechRacer: Print selected map in debug output
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:39:06 +0200] rev 13561
TechRacer: Make most variables local
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:26:48 +0200] rev 13560
Clean up messy indentations in TechRacer script
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:11:23 +0200] rev 13559
TechRacer: Delete dead code
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:01:32 +0200] rev 13558
TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 14:18:23 +0200] rev 13557
Prevent saving weapon scheme if name was already taken
This is case-insensitive.