Tue, 15 Nov 2022 15:25:37 +0100 |
unC0Rr |
Code formatting, enable c++17 for qmlfrontend
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Fri, 24 May 2019 23:39:51 +0200 |
unc0rr |
Add handling of some messages, reuse models from the old frontend
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Sat, 11 May 2019 22:39:55 +0200 |
unc0rr |
Proof of concept for new net game client
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Fri, 07 Dec 2018 13:35:08 +0100 |
unC0Rr |
Add possibility to instantiate HWEngine objects from QML, reorganize work with preview
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Sat, 24 Nov 2018 23:51:45 +0100 |
unc0rr |
Prepare to have possibility to pass opengl context to engine
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Wed, 07 Nov 2018 15:59:51 +0100 |
unC0Rr |
Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
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Tue, 06 Nov 2018 17:00:35 +0100 |
unC0Rr |
Start working on frontend to rust engine rewrite
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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Wed, 27 Dec 2017 00:59:26 +0100 |
unc0rr |
Make playing a game possible
qmlfrontend
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Tue, 26 Dec 2017 01:36:58 +0100 |
unc0rr |
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
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Sun, 24 Dec 2017 00:44:16 +0100 |
unc0rr |
More refactoring in attempt to move away from frontlib
qmlfrontend
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Fri, 22 Dec 2017 23:59:03 +0100 |
unc0rr |
Start hacking new frontend
qmlfrontend
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