Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
file |
diff |
annotate
|
Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
file |
diff |
annotate
|
Sun, 13 Nov 2011 11:06:07 -0500 |
nemo |
This should not be in the unplaced section
|
file |
diff |
annotate
|
Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
|
file |
diff |
annotate
|
Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
|
file |
diff |
annotate
|
Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
file |
diff |
annotate
|
Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
file |
diff |
annotate
|
Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
file |
diff |
annotate
|
Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
|
file |
diff |
annotate
|
Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
file |
diff |
annotate
|
Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
|
file |
diff |
annotate
|
Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
|
file |
diff |
annotate
|
Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
file |
diff |
annotate
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
file |
diff |
annotate
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
file |
diff |
annotate
|
Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
file |
diff |
annotate
|
Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
file |
diff |
annotate
|
Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
file |
diff |
annotate
|
Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
file |
diff |
annotate
|
Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
file |
diff |
annotate
|
Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
|
file |
diff |
annotate
|
Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
file |
diff |
annotate
|
Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
file |
diff |
annotate
|
Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
|
file |
diff |
annotate
|
Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
file |
diff |
annotate
|
Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
|
file |
diff |
annotate
|
Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
file |
diff |
annotate
|
Thu, 01 Sep 2011 00:28:38 +0200 |
mikade |
onHogAttack hook. Might reposition this later.
|
file |
diff |
annotate
|
Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 22:41:10 -0400 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
|
file |
diff |
annotate
|
Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
file |
diff |
annotate
|
Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
file |
diff |
annotate
|
Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
file |
diff |
annotate
|
Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
file |
diff |
annotate
|
Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
file |
diff |
annotate
|
Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
file |
diff |
annotate
|
Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
|
file |
diff |
annotate
|
Mon, 21 Mar 2011 22:38:27 -0400 |
nemo |
tweak to crosshair
|
file |
diff |
annotate
|
Sun, 20 Mar 2011 15:22:55 -0400 |
nikin |
nikin just wants to get commit count up
|
file |
diff |
annotate
|
Sun, 20 Mar 2011 15:07:45 -0400 |
nikin |
Remove floating point to avoid desync
|
file |
diff |
annotate
|
Sun, 20 Mar 2011 12:52:36 -0400 |
nemo |
Adjust conditions for showing crosshair
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 20:24:31 -0400 |
nikin |
percentage modifier for get away time
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
|
file |
diff |
annotate
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
file |
diff |
annotate
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
file |
diff |
annotate
|
Tue, 08 Mar 2011 15:50:42 -0500 |
nemo |
Issue #194, turn off followgear for altuse
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
|
file |
diff |
annotate
|
Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
file |
diff |
annotate
|
Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
|
file |
diff |
annotate
|
Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
|
file |
diff |
annotate
|
Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
|
file |
diff |
annotate
|
Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
|
file |
diff |
annotate
|
Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
|
file |
diff |
annotate
|
Wed, 22 Dec 2010 18:29:43 -0500 |
nemo |
braces fail
|
file |
diff |
annotate
|
Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
|
file |
diff |
annotate
|
Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
file |
diff |
annotate
|
Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 18:56:12 -0400 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 17:53:58 -0400 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
file |
diff |
annotate
|
Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
|
file |
diff |
annotate
|
Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
|
file |
diff |
annotate
|
Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
file |
diff |
annotate
|
Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
file |
diff |
annotate
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
|
file |
diff |
annotate
|
Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
|
file |
diff |
annotate
|
Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
file |
diff |
annotate
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
file |
diff |
annotate
|
Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
|
file |
diff |
annotate
|
Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
|
file |
diff |
annotate
|
Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
file |
diff |
annotate
|
Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
|
file |
diff |
annotate
|
Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
file |
diff |
annotate
|
Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
file |
diff |
annotate
|
Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
file |
diff |
annotate
|
Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
file |
diff |
annotate
|
Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
file |
diff |
annotate
|
Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
|
file |
diff |
annotate
|
Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
file |
diff |
annotate
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
file |
diff |
annotate
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
file |
diff |
annotate
|
Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
file |
diff |
annotate
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
|
file |
diff |
annotate
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 12:41:48 +0000 |
unc0rr |
Smaxx: only allow change direction when shift key is pressed
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 19:52:09 +0000 |
unc0rr |
- Fix build
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 18:37:55 +0000 |
unc0rr |
- Tweak join/leave colour
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:31:53 +0000 |
nemo |
damn semicolons...
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:24:35 +0000 |
nemo |
oh, just use shotgun reload for all. prg says it sounds better
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:24:14 +0000 |
nemo |
oops. shotgun reload
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:16:50 +0000 |
nemo |
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
|
file |
diff |
annotate
|
Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
|
file |
diff |
annotate
|
Tue, 07 Jul 2009 11:56:02 +0000 |
nemo |
Accidentally switched property in last checkin
|
file |
diff |
annotate
|
Sun, 05 Jul 2009 13:25:02 +0000 |
nemo |
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
|
file |
diff |
annotate
|
Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 16:44:04 +0000 |
nemo |
Move count notification to all multishoot
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
|
file |
diff |
annotate
|
Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 17:04:36 +0000 |
nemo |
Death messages thanks to Smaxx
|
file |
diff |
annotate
|
Sun, 31 May 2009 19:32:54 +0000 |
unc0rr |
Okay, now a real fix
|
file |
diff |
annotate
|
Sun, 31 May 2009 19:31:37 +0000 |
unc0rr |
Fix jump changing direction in artillery mode
|
file |
diff |
annotate
|
Sun, 24 May 2009 19:49:10 +0000 |
nemo |
unc0rr forgot nil check here too
|
file |
diff |
annotate
|
Fri, 15 May 2009 00:38:49 +0000 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
|
file |
diff |
annotate
|
Mon, 11 May 2009 21:19:47 +0000 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
|
file |
diff |
annotate
|
Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
|
file |
diff |
annotate
|
Sat, 09 May 2009 11:57:47 +0000 |
unc0rr |
- Fix previous commit
|
file |
diff |
annotate
|
Sat, 09 May 2009 11:56:46 +0000 |
unc0rr |
- Fix for desyncs when player exits
|
file |
diff |
annotate
|
Sun, 03 May 2009 21:12:34 +0000 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
|
file |
diff |
annotate
|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
|
file |
diff |
annotate
|
Tue, 10 Mar 2009 21:57:33 +0000 |
unc0rr |
- Clear gm_Slot flag even if you can't switch ammo:
|
file |
diff |
annotate
|
Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
file |
diff |
annotate
|
Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
|
file |
diff |
annotate
|
Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
|
file |
diff |
annotate
|
Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
|
file |
diff |
annotate
|
Sun, 25 Jan 2009 13:58:59 +0000 |
unc0rr |
Fix crash when attackbar wasn't deleted, but hedgehog gear was
|
file |
diff |
annotate
|
Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
|
file |
diff |
annotate
|
Sun, 18 Jan 2009 17:40:45 +0000 |
unc0rr |
Fix angle restriction applying to rc plane when choosing via ammomenu
|
file |
diff |
annotate
|
Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
|
file |
diff |
annotate
|
Fri, 16 Jan 2009 15:36:16 +0000 |
unc0rr |
Fix laugh voicepack
|
file |
diff |
annotate
|
Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
|
file |
diff |
annotate
|
Tue, 13 Jan 2009 15:33:46 +0000 |
unc0rr |
Fix a bug with visible cursor when hedgehog is dead
|
file |
diff |
annotate
|
Mon, 12 Jan 2009 14:55:30 +0000 |
unc0rr |
Fix two cursor bugs
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 22:50:54 +0000 |
unc0rr |
Implement precise aiming when pressing left shift
|
file |
diff |
annotate
|
Sat, 10 Jan 2009 12:36:05 +0000 |
unc0rr |
- More debug stuff
|
file |
diff |
annotate
|
Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
|
file |
diff |
annotate
|
Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 21:59:25 +0000 |
unc0rr |
More stable blowtorch:
|
file |
diff |
annotate
|
Fri, 28 Nov 2008 14:52:00 +0000 |
unc0rr |
More delay after jump, less delay after small fall for hedgehog
|
file |
diff |
annotate
|
Thu, 27 Nov 2008 22:45:41 +0000 |
unc0rr |
Fix jump landing after turn end
|
file |
diff |
annotate
|