Sat, 25 Nov 2017 09:40:43 -0500 | nemo | Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations | file | diff | annotate |
Fri, 17 Nov 2017 15:09:31 -0500 | nemo | alt damage should default to false | file | diff | annotate |
Tue, 24 Oct 2017 04:48:20 +0200 | Wuzzy | Lua API: Fix Goals text being cut off at ca. 255 characters | file | diff | annotate |
Wed, 18 Oct 2017 20:33:20 -0400 | nemo | extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync | file | diff | annotate |
Wed, 18 Oct 2017 03:19:43 +0200 | Wuzzy | Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1 | file | diff | annotate |
Fri, 13 Oct 2017 16:37:56 -0400 | nemo | mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next... | file | diff | annotate |