Engine:
* Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right
* Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles
Campaign:
* Added a simple tutorial as the first mission
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
Frontend:
* Simplified the code to setup config structure and prepared it to enable user accessible asset directories
* Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team)
* Added campaign progress to teams (I know, no campaign ... yet)
Frontend:
* Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Engine:
* Added fire trails
Graphics:
* Added new flame sprites by Aki (for testing)
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Engine:
* Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes
issue #1
* Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16