smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend:
* Updated the flag selection to sort flags and divide them into groups (countries/community flags)
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine:
* Made egg explosions less green
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign:
* Fixed one of the tutorial's timers
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine:
* Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right
* Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles
Campaign:
* Added a simple tutorial as the first mission
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend:
* Forgot to update team search to new extension
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend:
* Simplified the code to setup config structure and prepared it to enable user accessible asset directories
* Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team)
* Added campaign progress to teams (I know, no campaign ... yet)
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend:
* Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine:
* Changed steam to use the white smoke sprite
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine:
* Added fire trails
Graphics:
* Added new flame sprites by Aki (for testing)
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine:
* Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes
issue #1
* Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc:
* Trying to fix linebreak mess
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport
show on screen controls only if hedgehog is not a hog
fix reloading of teams
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine:
* Added script access to current zoom level
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine:
* Added a script function to spawn health crates (burp)
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend:
* Adjusted Sticky Mine loadout to latest changes.
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine:
* Adjusted Piano Strike to a maximum of 5 bumps with longer flight time.
* It's now possible to throw two sticky mines per ammo.
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine:
* Added Lua's table module
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine:
* Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine:
* Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine:
* Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health.
* Updated the pickhammer to spawn dust.