Mon, 18 Jan 2010 05:36:08 +0000 replace initialization/finalization statements with custom init functions
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 objc/pascal finally working
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working hwengine becomes a library for the iphone use custom sdl_image to fix bug remove thread code and forward_argc/forward_argv
Sat, 16 Jan 2010 06:48:56 +0000 code cleanup and opengles optimizations
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 settings are applied to game launch
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
Thu, 14 Jan 2010 16:46:50 +0000 makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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