Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Tue, 24 Dec 2013 15:55:22 -0500 |
nemo |
quick sanity change for AI + zerog
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Fri, 13 Dec 2013 22:14:02 +0400 |
unc0rr |
- /owner command to specify team owner
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 07 Oct 2013 23:36:40 +0400 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
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Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
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Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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Fri, 03 May 2013 07:28:08 -0400 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
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Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
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Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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Tue, 26 Mar 2013 17:52:27 -0400 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Thu, 15 Nov 2012 13:57:29 +0400 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Thu, 08 Nov 2012 17:18:49 +0400 |
unc0rr |
Various tweaks to recent AI change
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
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Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Wed, 05 Sep 2012 02:17:04 +0400 |
unc0rr |
Fix some warnings
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Wed, 29 Aug 2012 12:48:27 +0200 |
sheepluva |
remove a redundant assignment; whitespace fixes
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Sun, 05 Aug 2012 19:38:16 -0400 |
nemo |
no cake for youuuuu
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Sat, 04 Aug 2012 21:49:24 -0400 |
nemo |
oops
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Sat, 04 Aug 2012 18:01:46 -0400 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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Fri, 03 Aug 2012 16:58:49 +0400 |
unc0rr |
TestKamikaze, needs polishing
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Thu, 26 Jul 2012 11:56:43 +0400 |
unc0rr |
Better prediction of cluster, melon, and whip
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Wed, 25 Jul 2012 12:28:14 +0400 |
unc0rr |
Adjust firepunch and bat consts yet again
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Tue, 24 Jul 2012 16:12:41 +0400 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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Wed, 18 Jul 2012 23:02:14 +0400 |
unc0rr |
Start TestCake
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Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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