unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead:
- Remove tons of HWLIBRARY ifdefs
- Override ParamCount and ParamStr to let GetParams work
- Small fixes here and there
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot
- Fix hwLibrary.pas dependencies list
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.
unc0rr [Sat, 01 Mar 2014 23:37:01 +0400] rev 10168
Fix "don't know how to make hwengine.pas" error
nemo [Sat, 01 Mar 2014 13:59:12 -0500] rev 10167
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
nemo [Sat, 01 Mar 2014 13:41:19 -0500] rev 10166
pass --prefix to previews too
unc0rr [Fri, 28 Feb 2014 14:03:21 +0400] rev 10165
Use all pixels, not only 8x8 areas