koda [Fri, 04 Jan 2013 03:13:21 +0100] rev 8358
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda [Fri, 04 Jan 2013 02:58:19 +0100] rev 8357
GCI2012: Resolution Freedom
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 17:14:14 +0200] rev 8356
Tweaked the resolution option layout.
martin_bede [Wed, 02 Jan 2013 23:13:14 +0100] rev 8355
GCI2012: Unix Qt Signals
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:59:30 +0200] rev 8354
Separated fullscreen and windowed hwengine resolution parameters.
koda [Wed, 02 Jan 2013 12:39:50 +0100] rev 8353
simplify entering/leaving pages debug
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:58:23 +0200] rev 8352
Changed resolution labels on options page.
koda [Wed, 02 Jan 2013 10:11:42 +0100] rev 8351
also have uTouch follow the new NewTurn policy
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.
koda [Fri, 28 Dec 2012 11:00:12 +0100] rev 8342
restore compatibility with cmake 2.6
koda [Thu, 27 Dec 2012 18:16:50 +0100] rev 8341
NSIS workaround no longer necessary
koda [Wed, 02 Jan 2013 11:11:49 +0100] rev 8340
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
koda [Thu, 27 Dec 2012 17:08:58 +0100] rev 8339
disable splash on linux
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:48:52 -0500] rev 8338
Small GL message
koda [Thu, 27 Dec 2012 17:01:02 +0100] rev 8337
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:24:30 -0500] rev 8336
uStore.pas: Correctly point to shaders
koda [Thu, 27 Dec 2012 15:56:02 +0100] rev 8335
oops, forgot that data absolute path only applies to linux
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:23:30 -0500] rev 8334
Added shaders and -GL2 option
koda [Thu, 27 Dec 2012 15:32:48 +0100] rev 8333
move DATA_INSTALL_DIR to the configurable options section
koda [Tue, 25 Dec 2012 05:15:49 +0100] rev 8332
fix hwc install and pas2c preprocessing (but not total conversion)
koda [Thu, 27 Dec 2012 13:24:57 +0100] rev 8331
typo when using DATA_INSTALL_DIR
koda [Tue, 25 Dec 2012 04:45:22 +0100] rev 8330
update branch with default
unc0rr [Thu, 27 Dec 2012 12:31:23 +0400] rev 8329
Fix build
dag10 [Tue, 25 Dec 2012 02:30:00 +0100] rev 8328
GCI2012: Feedback Redo
koda [Tue, 25 Dec 2012 01:13:07 +0100] rev 8327
convert Game() library call to argc,argv format so that we can use the new parsing functions
nemo [Mon, 24 Dec 2012 12:52:14 -0500] rev 8326
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
RowanD [Mon, 24 Dec 2012 17:07:12 +0100] rev 8325
GCI2012: Change Argument Passing Between Frontend and Engine
koda [Mon, 24 Dec 2012 16:23:55 +0100] rev 8324
merge
koda [Mon, 24 Dec 2012 15:41:45 +0100] rev 8323
get executable directory at runtime rather than configure time
koda [Mon, 24 Dec 2012 03:00:18 +0100] rev 8322
adjust rpath on osx too for libengine
nemo [Mon, 24 Dec 2012 09:56:29 -0500] rev 8321
fix sky
nemo [Sat, 22 Dec 2012 21:43:39 -0500] rev 8320
Shoppa tournament 2012 winners
nemo [Sat, 22 Dec 2012 21:04:47 -0500] rev 8319
trophyrace with names removed
dag10 [Thu, 20 Dec 2012 23:54:41 +0100] rev 8318
GCI2012: Beautify Network Page
koda [Thu, 20 Dec 2012 23:14:54 +0100] rev 8317
remove the CROSSAPPLE option until a better solution is found
koda [Thu, 20 Dec 2012 23:12:18 +0100] rev 8316
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda [Wed, 19 Dec 2012 19:33:49 +0100] rev 8315
edit rpath manually, allowing frontend+libengine to run on linux too
koda [Wed, 19 Dec 2012 19:28:13 +0100] rev 8314
can change library name and compile it on windows again
koda [Wed, 19 Dec 2012 18:23:29 +0100] rev 8313
remove FPFLAGS and GHFLAGS from cache every time
koda [Wed, 19 Dec 2012 18:17:23 +0100] rev 8312
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
koda [Tue, 18 Dec 2012 12:04:17 +0100] rev 8311
can use engine as library on windows too