2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-03 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-23 |
unc0rr |
Bring ansistrings back
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-12 |
koda |
gather context restoration under a single keyword
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2012-02-09 |
koda |
small ios weapon localisation handling fix
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-11 |
koda |
added 'loaded locale' message, other minor things
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2010-11-21 |
unc0rr |
uDebug
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
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2010-08-26 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-10 |
smxx |
Engine:
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2010-04-06 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-15 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-02-25 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2010-01-28 |
nemo |
IOResult is a special variable
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2010-01-28 |
nemo |
Remove inverted and useless test
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2010-01-26 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-13 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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2009-11-20 |
koda |
revamped file access and debug display
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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2009-09-10 |
nemo |
Strip trailing spaces
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