Thu, 26 Mar 2009 16:54:16 +0000 - User from localhost is server admin
unc0rr [Thu, 26 Mar 2009 16:54:16 +0000] rev 1921
- User from localhost is server admin - Some tweaks
Thu, 26 Mar 2009 16:20:01 +0000 oops
unc0rr [Thu, 26 Mar 2009 16:20:01 +0000] rev 1920
oops
Thu, 26 Mar 2009 14:03:46 +0000 Optimize water bouncing a bit
unc0rr [Thu, 26 Mar 2009 14:03:46 +0000] rev 1919
Optimize water bouncing a bit
Thu, 26 Mar 2009 13:59:27 +0000 patch by nemo: water bouncing + some tweaks
unc0rr [Thu, 26 Mar 2009 13:59:27 +0000] rev 1918
patch by nemo: water bouncing + some tweaks
Thu, 26 Mar 2009 13:54:02 +0000 - Better ip2string implementation
unc0rr [Thu, 26 Mar 2009 13:54:02 +0000] rev 1917
- Better ip2string implementation - Update girder thing sprite
Mon, 23 Mar 2009 21:09:34 +0000 patch by koda:
unc0rr [Mon, 23 Mar 2009 21:09:34 +0000] rev 1916
patch by koda: - Finish convertion to OpenGL ES
Mon, 23 Mar 2009 19:03:51 +0000 patch by nemo:
unc0rr [Mon, 23 Mar 2009 19:03:51 +0000] rev 1915
patch by nemo: - Fix girder placing distance - Fix ammo switching conditions
Sun, 22 Mar 2009 21:51:30 +0000 Add sounds to girder
unc0rr [Sun, 22 Mar 2009 21:51:30 +0000] rev 1914
Add sounds to girder
Sun, 22 Mar 2009 21:44:48 +0000 Don't draw walking state when cursor is on
unc0rr [Sun, 22 Mar 2009 21:44:48 +0000] rev 1913
Don't draw walking state when cursor is on
Sun, 22 Mar 2009 21:03:59 +0000 Save much CPU time by initializing vertex arrays in texture creation function
unc0rr [Sun, 22 Mar 2009 21:03:59 +0000] rev 1912
Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 use glVertexPointer to render water
unc0rr [Sun, 22 Mar 2009 20:56:22 +0000] rev 1911
use glVertexPointer to render water
Sun, 22 Mar 2009 17:44:00 +0000 Fix previous patch
unc0rr [Sun, 22 Mar 2009 17:44:00 +0000] rev 1910
Fix previous patch
Sun, 22 Mar 2009 17:41:07 +0000 nemo's patch for girder + some fixes
unc0rr [Sun, 22 Mar 2009 17:41:07 +0000] rev 1909
nemo's patch for girder + some fixes
Sun, 22 Mar 2009 17:39:12 +0000 Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
unc0rr [Sun, 22 Mar 2009 17:39:12 +0000] rev 1908
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:35:45 +0000 Random team generator rework by ttsmj
unc0rr [Sun, 22 Mar 2009 14:35:45 +0000] rev 1907
Random team generator rework by ttsmj
Sun, 22 Mar 2009 14:32:22 +0000 Apply koda's OpenGL ES compatibility patch
unc0rr [Sun, 22 Mar 2009 14:32:22 +0000] rev 1906
Apply koda's OpenGL ES compatibility patch
Sat, 21 Mar 2009 10:49:58 +0000 - Use QCryptographicHash for md5
unc0rr [Sat, 21 Mar 2009 10:49:58 +0000] rev 1905
- Use QCryptographicHash for md5 - Improve stub for admin page - Make protocol commands for room creation and joining incompatible with previous versions
Wed, 18 Mar 2009 22:02:55 +0000 - Fix warnings in frontend
unc0rr [Wed, 18 Mar 2009 22:02:55 +0000] rev 1904
- Fix warnings in frontend - Example of using vertex arrays in one of rendering functions
Wed, 18 Mar 2009 21:43:46 +0000 Patch by koda
unc0rr [Wed, 18 Mar 2009 21:43:46 +0000] rev 1903
Patch by koda
Wed, 18 Mar 2009 21:43:22 +0000 Add delete button and scheme selection combobox to scheme edit page
unc0rr [Wed, 18 Mar 2009 21:43:22 +0000] rev 1902
Add delete button and scheme selection combobox to scheme edit page
Wed, 18 Mar 2009 21:42:50 +0000 Mac icon
unc0rr [Wed, 18 Mar 2009 21:42:50 +0000] rev 1901
Mac icon
Wed, 18 Mar 2009 17:56:27 +0000 Update some translations, lupdate && lrelease
unc0rr [Wed, 18 Mar 2009 17:56:27 +0000] rev 1900
Update some translations, lupdate && lrelease
Wed, 18 Mar 2009 15:48:43 +0000 Sync schemes config over net should work now (untested)
unc0rr [Wed, 18 Mar 2009 15:48:43 +0000] rev 1899
Sync schemes config over net should work now (untested)
Mon, 16 Mar 2009 20:55:10 +0000 Send scheme data over net (but recieving part isn't implemented yet)
unc0rr [Mon, 16 Mar 2009 20:55:10 +0000] rev 1898
Send scheme data over net (but recieving part isn't implemented yet)
Mon, 16 Mar 2009 19:55:56 +0000 - Some style changes by nemo
unc0rr [Mon, 16 Mar 2009 19:55:56 +0000] rev 1897
- Some style changes by nemo - Add ability for schemes save and load
Mon, 16 Mar 2009 14:43:15 +0000 Don't use GLU
unc0rr [Mon, 16 Mar 2009 14:43:15 +0000] rev 1896
Don't use GLU
Sun, 15 Mar 2009 17:47:06 +0000 More game options by nemo
unc0rr [Sun, 15 Mar 2009 17:47:06 +0000] rev 1895
More game options by nemo + some tweaks by me
Sun, 15 Mar 2009 14:47:59 +0000 Rooms list colourizing patch by TheXception
unc0rr [Sun, 15 Mar 2009 14:47:59 +0000] rev 1894
Rooms list colourizing patch by TheXception
Sun, 15 Mar 2009 14:36:14 +0000 Style fixes by nemo
unc0rr [Sun, 15 Mar 2009 14:36:14 +0000] rev 1893
Style fixes by nemo
Sun, 15 Mar 2009 12:59:52 +0000 Some tweaks by nemo
unc0rr [Sun, 15 Mar 2009 12:59:52 +0000] rev 1892
Some tweaks by nemo
Sun, 15 Mar 2009 12:58:23 +0000 Fix for rooms list + Qt 4.5 by TheXception
unc0rr [Sun, 15 Mar 2009 12:58:23 +0000] rev 1891
Fix for rooms list + Qt 4.5 by TheXception
Fri, 13 Mar 2009 21:39:59 +0000 Scheme options work now
unc0rr [Fri, 13 Mar 2009 21:39:59 +0000] rev 1890
Scheme options work now Things left: save/load schemes, pass schemes via net, make nice-looking scheme edit page, add more options
Fri, 13 Mar 2009 18:04:44 +0000 Editing schemes, creating new one works now
unc0rr [Fri, 13 Mar 2009 18:04:44 +0000] rev 1889
Editing schemes, creating new one works now
Thu, 12 Mar 2009 20:29:01 +0000 Add an ability to run engine without IPC connection.
unc0rr [Thu, 12 Mar 2009 20:29:01 +0000] rev 1888
Add an ability to run engine without IPC connection. It requires two parameters: 1) ful path to share/hedgewars/Data 2) full path to record file (hwd_24 or hws_24) debug #0.txt will be created it path passed in 1st param
Thu, 12 Mar 2009 20:19:33 +0000 - Share model between test table and widgets
unc0rr [Thu, 12 Mar 2009 20:19:33 +0000] rev 1887
- Share model between test table and widgets - Implement Back button
Thu, 12 Mar 2009 13:55:47 +0000 patch by nemo: quick change from 0 to infinite and vice versa
unc0rr [Thu, 12 Mar 2009 13:55:47 +0000] rev 1886
patch by nemo: quick change from 0 to infinite and vice versa
Thu, 12 Mar 2009 13:54:32 +0000 Continue work on new schemes
unc0rr [Thu, 12 Mar 2009 13:54:32 +0000] rev 1885
Continue work on new schemes
Wed, 11 Mar 2009 14:32:28 +0000 Continue work on new schemes implementation
unc0rr [Wed, 11 Mar 2009 14:32:28 +0000] rev 1884
Continue work on new schemes implementation
Tue, 10 Mar 2009 21:57:33 +0000 - Clear gm_Slot flag even if you can't switch ammo:
unc0rr [Tue, 10 Mar 2009 21:57:33 +0000] rev 1883
- Clear gm_Slot flag even if you can't switch ammo: Fixes engine slowdown when trying to switch ammo while firing bazooka
Tue, 10 Mar 2009 21:31:29 +0000 Update ammo icons
unc0rr [Tue, 10 Mar 2009 21:31:29 +0000] rev 1882
Update ammo icons
Tue, 10 Mar 2009 17:55:44 +0000 Stub for ammo schemes model
unc0rr [Tue, 10 Mar 2009 17:55:44 +0000] rev 1881
Stub for ammo schemes model
Tue, 10 Mar 2009 17:55:29 +0000 a patch
unc0rr [Tue, 10 Mar 2009 17:55:29 +0000] rev 1880
a patch
Mon, 09 Mar 2009 20:47:17 +0000 Implement kick from room
unc0rr [Mon, 09 Mar 2009 20:47:17 +0000] rev 1879
Implement kick from room
Mon, 09 Mar 2009 20:23:04 +0000 own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
unc0rr [Mon, 09 Mar 2009 20:23:04 +0000] rev 1878
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Mon, 09 Mar 2009 18:52:56 +0000 Fix wrong value passed as initial health
unc0rr [Mon, 09 Mar 2009 18:52:56 +0000] rev 1877
Fix wrong value passed as initial health
Mon, 09 Mar 2009 18:43:41 +0000 Pass template filter
unc0rr [Mon, 09 Mar 2009 18:43:41 +0000] rev 1876
Pass template filter
Mon, 09 Mar 2009 10:54:44 +0000 - Send initial room config
unc0rr [Mon, 09 Mar 2009 10:54:44 +0000] rev 1875
- Send initial room config
Sun, 08 Mar 2009 20:22:52 +0000 - Fix a bug in map widget
unc0rr [Sun, 08 Mar 2009 20:22:52 +0000] rev 1874
- Fix a bug in map widget - New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)
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