Wed, 07 Jul 2010 03:16:12 +0200 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
Tue, 06 Jul 2010 03:33:01 +0200 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
Mon, 05 Jul 2010 22:42:43 +0200 button to open ammomenu
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu loading screen that fits launch orientation further work on weapon selection more savings for older idevices
Sun, 04 Jul 2010 01:27:41 +0200 graphics applied and fixes here and there
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Sun, 04 Jul 2010 00:48:39 +0200 add other lobby graphics
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
Sun, 04 Jul 2010 00:33:59 +0200 initial support for customizing weaponset
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
Sat, 03 Jul 2010 15:31:36 +0200 szczur updated locale
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 partially apply new graphics to code
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 new graphics for ipad frontend
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 further code cleanup and less redundancy
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 merge
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
Sat, 03 Jul 2010 02:01:24 +0200 make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 interpret parameters before initializing everything
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything make flake disabling really works code cleanup and fixes
Fri, 02 Jul 2010 17:46:53 +0200 small cleanup
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
Fri, 02 Jul 2010 21:19:22 -0400 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
Thu, 01 Jul 2010 23:41:10 -0400 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
Thu, 01 Jul 2010 19:05:29 -0400 Initialise to 0
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
Thu, 01 Jul 2010 18:29:57 -0400 Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
Thu, 01 Jul 2010 18:26:44 -0400 New music for City theme
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
Thu, 01 Jul 2010 17:16:13 -0400 New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
Thu, 01 Jul 2010 17:00:14 -0400 Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
Thu, 01 Jul 2010 14:17:22 -0400 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
Thu, 01 Jul 2010 00:34:39 -0400 Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced. Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
Wed, 30 Jun 2010 23:21:46 -0400 merge (I'll get it next time)
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
Wed, 30 Jun 2010 23:27:18 +0200 sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
Wed, 30 Jun 2010 22:42:55 +0200 tiy new overlay graphics
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics clean the sdlwindow created updated latest sdl fixes, corrected leaks and stuff
Wed, 30 Jun 2010 22:20:52 +0200 visual gears: fixing nemo's c-style assignment/multiplications
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
Wed, 30 Jun 2010 23:15:14 -0400 Store some calcs to speed up uLandGraphics a tad
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
Wed, 30 Jun 2010 14:52:48 +0200 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Wed, 30 Jun 2010 12:55:33 +0200 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Tue, 29 Jun 2010 23:30:49 -0400 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 clouds: up-and-down-bouncing now without evil loop
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
Tue, 29 Jun 2010 23:25:42 +0200 bee:
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee: * make be correct its course only 62.5 times per second (instead of 1000) * cache values (e.g. that one for speed)
Tue, 29 Jun 2010 22:16:26 +0200 explosions: cache rounded X,Y values
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
Tue, 29 Jun 2010 15:52:13 -0400 Dammit. Forgot to pull/rebase before making the VG change
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
Tue, 29 Jun 2010 18:06:50 +0200 rope: another, small optimization
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
Tue, 29 Jun 2010 15:50:34 -0400 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
Tue, 29 Jun 2010 10:18:51 -0400 Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
Tue, 29 Jun 2010 07:09:55 +0200 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
Tue, 29 Jun 2010 06:27:59 +0200 rope: another small optimization
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
Tue, 29 Jun 2010 05:22:25 +0200 rope: tiny optimisation
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
Mon, 28 Jun 2010 21:52:00 +0200 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 merge
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
Mon, 28 Jun 2010 09:33:10 +0200 engine: apply weapon offset to charge animation
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 Engine Message command
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 portal: angle preservation tweaking
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 START_GAME command
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 merge
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
Sun, 27 Jun 2010 18:34:47 +0200 merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
Sun, 27 Jun 2010 18:34:17 +0200 insert a default name when a void string is used
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used polish schemes configuration fixed strange bug in the general panel
Sun, 27 Jun 2010 16:44:24 +0200 complete configuration for schemes
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes added my stuff to hgignore
Sun, 27 Jun 2010 18:17:34 +0200 portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 portal: entry angle is now affecting exit angle
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 portal / slope detection:
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection: * make portal shot collision work regardless of portal projectile velocity * small hax so that hogs can open portals below their feet * killing some whitespaces for my personal entertainment
Sun, 27 Jun 2010 21:27:26 +0400 A bunch of reimplemented commands
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 adding install_manifest.txt to .hgignore ...
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 Properly handle client exit
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
Sat, 26 Jun 2010 16:57:43 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
Sat, 26 Jun 2010 09:59:53 +0200 portal:
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal: * clean up obsolete code in order to remove the rare cases of wrong-sided portals * fix formula of last commit notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
Fri, 25 Jun 2010 17:02:30 +0400 Reimplement REMOVE_TEAM
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 Ignore this file too
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 Flag dimensions with booleans instead of using 0.
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 Add ignoring
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 merge
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
Fri, 25 Jun 2010 10:05:42 +0400 Reimplement ADD_TEAM
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 Extend pixel sweep to recheck neighbours if erasing on edges
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 Update ukrainian translation
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games. Hopefully will so irritate sheepluva he comes up w/ something more workable.
Sat, 26 Jun 2010 04:36:04 +0200 moar zoom, fixed fort mode, other glitches
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches but best of all, touch works fo' real
Thu, 24 Jun 2010 01:08:57 +0200 merge
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
Wed, 23 Jun 2010 17:12:13 -0400 Erasing lowres files. Again.
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 server somewhat simplified and correct sporadic crasher
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher workaround for not-rotating curl effect display memory warning only once
Wed, 23 Jun 2010 22:03:56 +0200 i <3 mercurial
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 merge
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
Wed, 23 Jun 2010 22:25:26 +0400 Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 - Fix a function
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function - Add forgotten file to CMakeLists
Wed, 23 Jun 2010 21:18:48 +0200 merge
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
Wed, 23 Jun 2010 22:13:12 +0400 Reimplement CFG protocol command
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 General:
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General: * Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32) Engine: * Show Lua errors as 'chat messages' * Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
Tue, 22 Jun 2010 22:40:49 +0400 Restore test for already used nick
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 Partially reimplement joining rooms
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 update the project to ios4 by removing pre-3.2 references
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references add missing lowres image other smaller fixes
Tue, 22 Jun 2010 18:06:55 +0200 ok really fix the command line utility
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 fix build and permissions problems when launching hwengine from command line
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
(0) -3000 -1000 -300 -100 -96 +96 +100 +300 +1000 +3000 +10000 tip