Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
|
file |
diff |
annotate
|
Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
|
file |
diff |
annotate
|
Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 00:27:57 +0000 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
|
file |
diff |
annotate
|
Tue, 26 May 2009 02:31:45 +0000 |
nemo |
Adjust initial camera position
|
file |
diff |
annotate
|
Mon, 11 May 2009 21:27:31 +0000 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
|
file |
diff |
annotate
|
Fri, 17 Apr 2009 20:13:46 +0000 |
unc0rr |
patch by koda:
|
file |
diff |
annotate
|
Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
file |
diff |
annotate
|
Sun, 08 Mar 2009 16:01:06 +0000 |
unc0rr |
Patch by nemo
|
file |
diff |
annotate
|
Mon, 23 Feb 2009 15:58:08 +0000 |
unc0rr |
d'oh, the patch was fail
|
file |
diff |
annotate
|
Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
|
file |
diff |
annotate
|