Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
[GCI] backz task: unify the back button functionality, avoid using the save button
removing my reserved hat.
also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore)
see http://cia.vc/blog/2009/03/google-revisited/
oops. this is more efficient anyway.
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Auto refresh room list after leaving room. Fixes
issue #320 for voluntarily and involuntarily coming to room list.