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hedgewars/uVisualGearsList.pas
2016-12-11
nemo
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
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2016-11-14
Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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2016-10-01
sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
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2015-08-10
sheepluva
more copyright fixes
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2015-03-30
sheepluva
draw birdy's feathers in low quality mode too
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2014-12-08
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-04
sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
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2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
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2014-07-05
sheepluva
simplify some code
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2014-06-01
sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-03-13
nemo
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-05
unc0rr
Fix doStepHandlers confusion
webgl
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2013-12-09
nemo
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-06-27
unc0rr
oops, forgot this file
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