2006-07-23 - New fort
unc0rr [Sun, 23 Jul 2006 21:22:44 +0000] rev 82
- New fort - New weapon Fire Punch - Many small fixes
2006-07-21 More translations
unc0rr [Fri, 21 Jul 2006 20:37:44 +0000] rev 81
More translations
2006-07-20 - Fixed bug with hedgehog under water using rope
unc0rr [Thu, 20 Jul 2006 20:11:32 +0000] rev 80
- Fixed bug with hedgehog under water using rope - Add locale support in engine - Bots use ljump and hjump - Fix shotgun rating - Support for theme-dependent sprites - Horizon and sky can have any image size - Many small fixes
2006-07-16 - New test map
unc0rr [Sun, 16 Jul 2006 08:13:51 +0000] rev 79
- New test map - Baseball bat - Flames - Bots can use baseball bat - Many small changes
2006-07-12 Cluster bomb
unc0rr [Wed, 12 Jul 2006 15:39:58 +0000] rev 78
Cluster bomb
2006-07-11 Delete two more deprecated files
unc0rr [Tue, 11 Jul 2006 21:23:00 +0000] rev 77
Delete two more deprecated files
2006-07-11 Delete deprecated folder .)
unc0rr [Tue, 11 Jul 2006 21:09:06 +0000] rev 76
Delete deprecated folder .)
2006-07-11 - New First Aid powerup
unc0rr [Tue, 11 Jul 2006 21:04:05 +0000] rev 75
- New First Aid powerup - New power progressbar - Less powerful Desert Eagle - Bots can use Desert Eagle - Set TurnTimeLeft to 0 when hh damaged - Bots can handle situation when ammo is over - Bots can go in different directions to reach good position, not just only go left or right - Small fixes for FillLand (use all the array) - Fixes for world geometry, get rid of one variable - Added missed in previous commit files - New test map
2006-07-08 - Unicode support for team and hedgehogs names
unc0rr [Sat, 08 Jul 2006 21:40:03 +0000] rev 74
- Unicode support for team and hedgehogs names - Clouds move in vertical direction also - Many fixes to hedgehog physics - Support for different images in 16 and 32 bit screen resolution - Fixed bots behavior after attack - Fixed camera behavior right after the game start
2006-07-03 - More smooth hedgehogs physics
unc0rr [Mon, 03 Jul 2006 17:46:58 +0000] rev 73
- More smooth hedgehogs physics - Use CMake build system
2006-06-29 Basic save support in engine
unc0rr [Thu, 29 Jun 2006 18:27:53 +0000] rev 72
Basic save support in engine
2006-06-28 - Changed falling damage scoring
unc0rr [Wed, 28 Jun 2006 18:27:42 +0000] rev 71
- Changed falling damage scoring - Update version to 0.2 - Bots avoid explosions caused by their weapon - Fix camera movement
2006-06-23 - Many AI improvements
unc0rr [Fri, 23 Jun 2006 20:02:41 +0000] rev 70
- Many AI improvements - New 'spray objects' on generated land - Many small fixes
2006-06-20 Show the bot thinking, when he does it after attack
unc0rr [Tue, 20 Jun 2006 21:22:15 +0000] rev 69
Show the bot thinking, when he does it after attack
2006-06-20 Collision-related stuff
unc0rr [Tue, 20 Jun 2006 21:21:31 +0000] rev 68
Collision-related stuff
2006-06-20 - 2 more Land templates
unc0rr [Tue, 20 Jun 2006 21:20:06 +0000] rev 67
- 2 more Land templates - prevent generated land to be outbound
2006-06-20 Many AI improvements, bots do think in separate thread
unc0rr [Tue, 20 Jun 2006 21:18:49 +0000] rev 66
Many AI improvements, bots do think in separate thread
2006-06-20 - Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
unc0rr [Tue, 20 Jun 2006 20:08:17 +0000] rev 65
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)") - Update Makefile
2006-06-14 - Start AI rewrite
unc0rr [Wed, 14 Jun 2006 15:50:22 +0000] rev 64
- Start AI rewrite - Many small changes
2006-02-24 Scroll added to team control widget
displacer [Fri, 24 Feb 2006 16:06:12 +0000] rev 63
Scroll added to team control widget
2006-02-05 No more hedgehogs hung in air
unc0rr [Sun, 05 Feb 2006 18:51:54 +0000] rev 62
No more hedgehogs hung in air
2006-02-05 colors added to teamselwidget
displacer [Sun, 05 Feb 2006 12:48:35 +0000] rev 61
colors added to teamselwidget
2006-02-05 vector removed & teamselwidget moved to constructor
displacer [Sun, 05 Feb 2006 12:48:02 +0000] rev 60
vector removed & teamselwidget moved to constructor
2006-02-04 Fixed compile (second try)
unc0rr [Sat, 04 Feb 2006 22:37:12 +0000] rev 59
Fixed compile (second try)
2006-02-04 Fixed compile
unc0rr [Sat, 04 Feb 2006 22:35:09 +0000] rev 58
Fixed compile
2006-02-01 - Fixed compiling .)
unc0rr [Wed, 01 Feb 2006 20:42:53 +0000] rev 57
- Fixed compiling .) - Fixed camera following gears
2006-01-25 - Replaced water sprite
unc0rr [Wed, 25 Jan 2006 19:45:39 +0000] rev 56
- Replaced water sprite - Many small ammo fixes - Increased speed of placing land objects - New land template
2006-01-21 Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr [Sat, 21 Jan 2006 16:18:19 +0000] rev 55
Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-20 - Fixed game loading
unc0rr [Fri, 20 Jan 2006 19:02:50 +0000] rev 54
- Fixed game loading - New unit for graphic functions
2006-01-19 - Fixed bubble theme object
unc0rr [Thu, 19 Jan 2006 21:12:20 +0000] rev 53
- Fixed bubble theme object - Hedgehogs are round now when checking collisions and hedgehog isn't going, increased perfomance - Gears are square when checking collisions - Ability to load map from png file - Show more clear information when fail to load file
2006-01-15 - Rename frontend to hedgewars and compile it to engine directory
unc0rr [Sun, 15 Jan 2006 23:56:47 +0000] rev 52
- Rename frontend to hedgewars and compile it to engine directory - Added icon for windows - Added incomplete russian translation
2006-01-15 - Get rid of hwserv and runhelper
unc0rr [Sun, 15 Jan 2006 23:32:58 +0000] rev 51
- Get rid of hwserv and runhelper - Rename hw -> hwengine - Updated copyright info - Fixed graves not reacting on explosion - Fixed fpc warning - Fill Land by another ( hope better) way - One more land template
2006-01-15 TeamSelect widget alpha added
displacer [Sun, 15 Jan 2006 23:31:34 +0000] rev 50
TeamSelect widget alpha added
2006-01-15 - Teams health bars sorting
unc0rr [Sun, 15 Jan 2006 14:14:12 +0000] rev 49
- Teams health bars sorting - Fixed slow walking on hedgehog - Fixed accidently disabled bots' ammo - Fixed exception when runnig engine without command line parameters - One more template
2006-01-12 - New /skip command
unc0rr [Thu, 12 Jan 2006 22:07:36 +0000] rev 48
- New /skip command - Fixed "AI: incorrect try to switch weapon" bug
2006-01-12 Show team health bars, without sorting yet
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
2006-01-11 - Fixed dynamit sprite
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite - Console with autocompletion
2006-01-10 DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
2006-01-10 added default team on loading
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
2006-01-10 - Removed dark pixels on the corners of health case
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case - Cleaned up dynamite code - Dynamite sprite - Frontend shows error messages from engine (except IPC-related :) ) - changed IPC-related stuff in frontend
2006-01-09 - Fixed console behavior
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior - Fixed pickhammer - Fixed bots using of shotgun and desert eagle - Fixed shotgun and desert eagle - Added health cases
2006-01-09 - Fixed crash in IPC code
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code - Fix exec engine by frontend
2006-01-07 - More binds
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds - Caching buffer fixes
2006-01-07 - Increased FPS
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS - Dynamite, not full implemetation - Bots can use Desert Eagle - Various fixes for collisions with hhs and ammo - Simplified mine code
2006-01-05 Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
2006-01-05 - Properly get seed in net game
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game - Changed graphics to not get different collisions array in different bit depth - Make log files of different clients look more similar in net game - Start to implement new ammo - Properly handle intersections with current hedgehog
2005-12-31 - Anti-flood and anti-lag changes
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
2005-12-31 - New rope
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope - Increased speed in windowed mode - Surfaces with alpha channel blit poperly in windowed mode - +1 land template
2005-12-28 fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
2005-12-28 fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
2005-12-28 With this patch the game doesn't crash when gaming by net
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
2005-12-27 Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
2005-12-27 - Fixed slow sprite blt
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt - More and better land templates
2005-12-23 More work on net game, still far from complete
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
2005-12-16 - clear demos list before adding items
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items - start to implement net game
2005-12-16 - improve land generation
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation - don't use themes with no objects
2005-12-07 Frontend lets define more binds
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
2005-12-06 - Get rid of old frontend
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend - additions to avematan theme - many work on frontend
2005-12-05 Add theme objects to land
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
2005-12-04 - Land generator uses templates to generate
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate - Small fixes
2005-12-04 - Fixed spawning boxes under water
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water - Don't spawn mines in forts mode - Changed ping?pong! messages - Small optimization of random - New cool land generator
2005-11-13 - Many improvements to frontend
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend - Small optimization of generating random data in uRandom.pas
2005-11-09 frontend rewrite for QT4
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4
2005-10-26 Binds and various fixes
unc0rr [Wed, 26 Oct 2005 21:15:35 +0000] rev 19
Binds and various fixes
2005-10-26 Start to write QT frontend
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
2005-09-12 minor code review
unc0rr [Mon, 12 Sep 2005 21:16:57 +0000] rev 17
minor code review
2005-09-11 - Various fixes for ammo cases
unc0rr [Sun, 11 Sep 2005 21:02:11 +0000] rev 16
- Various fixes for ammo cases - Spawning case on turn end (max 5 cases)
2005-09-11 - Minor code simplifying
unc0rr [Sun, 11 Sep 2005 11:45:01 +0000] rev 15
- Minor code simplifying - Stub for spawning cases with ammo on turn end
2005-09-09 - Mine checks whether a hedgehog is near less frequently
unc0rr [Fri, 09 Sep 2005 21:45:31 +0000] rev 14
- Mine checks whether a hedgehog is near less frequently - Case with ammo (not fully implemented)
2005-09-07 - Show no crosshair when using mine
unc0rr [Wed, 07 Sep 2005 18:51:53 +0000] rev 13
- Show no crosshair when using mine - Fix for ability to play one kind of sound in many channels simultaneously - Sound for activated mine
2005-09-06 Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
unc0rr [Tue, 06 Sep 2005 19:09:39 +0000] rev 12
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-04 Fix some issues with sound
unc0rr [Sun, 04 Sep 2005 21:19:19 +0000] rev 11
Fix some issues with sound
2005-09-03 - Mine weapon
unc0rr [Sat, 03 Sep 2005 16:01:28 +0000] rev 10
- Mine weapon - Random mines on map - Refactored code that places weapons to slots - Generating more spawn points - cMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex - Changed weapons to slots mapping
2005-09-01 - Show explosion
unc0rr [Thu, 01 Sep 2005 18:41:23 +0000] rev 9
- Show explosion - Use Gear.State instead of Gear.Tag in gtSmokeTrace
2005-08-28 - Hedgehogs spawn points can be generated under the girder
unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder - rename CountZeroz -> CountNonZeroz
2005-08-25 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr [Thu, 25 Aug 2005 17:57:37 +0000] rev 7
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25 Smooth change wind bar
unc0rr [Thu, 25 Aug 2005 17:15:36 +0000] rev 6
Smooth change wind bar
2005-08-25 Show wind speed on bar
unc0rr [Thu, 25 Aug 2005 16:45:58 +0000] rev 5
Show wind speed on bar
2005-08-23 - set svn:eol-style to native
unc0rr [Tue, 23 Aug 2005 16:17:53 +0000] rev 4
- set svn:eol-style to native - Fixes for compilation and run on *nix - Read hedgehogs spawn points from fort's config
2005-08-22 - On every frame there was made one superfluous game tick resulting in variable game speed
unc0rr [Mon, 22 Aug 2005 21:38:06 +0000] rev 3
- On every frame there was made one superfluous game tick resulting in variable game speed - Removed comment written in russian
2005-08-22 - Support for forts game mode option. Works for demos, frontend doesn't support it.
unc0rr [Mon, 22 Aug 2005 15:06:42 +0000] rev 2
- Support for forts game mode option. Works for demos, frontend doesn't support it. - Updated copyright info for forts
2005-08-22 Add current sources.
unc0rr [Mon, 22 Aug 2005 13:35:41 +0000] rev 1
Add current sources. hw, hwserv and runhelper are compilable under Windows and *nix with FreePascal (and use -Od option) and run well on these OSes Hedge.dpr can be run only in Windows... to be ported
2005-08-21 "default layout"
root [Sun, 21 Aug 2005 20:58:04 +0000] rev 0
"default layout"
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