Mon, 10 Aug 2015 03:53:11 +0200 | sheepluva | more copyright fixes | file | diff | annotate |
Thu, 23 Jul 2015 19:51:14 +0300 | unc0rr | Don't allow too big messages from clients | file | diff | annotate |
Fri, 24 Jan 2014 12:05:39 +0100 | Gianfranco Costamagna | Added copyrights to gameServer directory | file | diff | annotate |
Tue, 29 Jan 2013 00:03:56 +0400 | unc0rr | Use Data.ByteString.copy on receive buffer to allow it free no longer used memory | file | diff | annotate |
Sat, 12 Jan 2013 01:18:50 +0400 | unc0rr | - Start work on checker | file | diff | annotate |
Fri, 13 Jul 2012 13:21:52 +0400 | unc0rr | Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue. | file | diff | annotate |
Thu, 28 Jun 2012 22:45:06 +0400 | unc0rr | - Try sending remove message in 'finally' as a last resort | file | diff | annotate |