Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Added tag 0.9.18-release for
changeset be11c26a3a0b
Small fixes to b-day image. For next year I 'spose
Backed out
changeset 5d00c28059e3 - enable the feedback button again
Fix 0.9.18 desync:
CreateNetGame() slot creates signal-slot connections from hwnet to hwgame.
The problem is that this slot is called asynchronously using queued connection,
and hwnet could send some signals to hwgame before hwgame object
is created and connected.
Changed this to direct connection. Also changed connections to hwgame object
to queued, but this is unrelated.
Sorry, it is frontend patch. Maybe a little delay on server side could help,
but not much, as tcp packets could get glued on client's side, and that greately
depends on pc and internet connection performance.
Frontend should be reworked to be safe for queued connections, as it is extemely
dangerous to have a mix of queued/direct connections.
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
Added tag 0.9.18-release for
changeset 2f203395baca