Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:44:32 +0400] rev 7507
improve video uploading
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:20:43 +0300] rev 7506
Mission 3: reduced enemy turn time, fixed other HideHog problems
nemo [Sun, 05 Aug 2012 20:18:16 -0400] rev 7505
oops
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:22:33 +0200] rev 7504
frontlib: Moved mapname sending to the end of flib_netconn_send_map
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:40:26 +0400] rev 7503
merge
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:05:41 +0300] rev 7502
Solved issues with HideHog in mission 2 and 3
nemo [Sun, 05 Aug 2012 19:38:16 -0400] rev 7501
no cake for youuuuu
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:18:43 +0200] rev 7500
engine: Added JNI-compatible function to start map generation
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 22:38:20 +0300] rev 7499
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
unc0rr [Sun, 05 Aug 2012 23:03:49 +0400] rev 7498
Introduce 'a' and 'u' client flags to mark admins and authenticated users
Medo <smaxein@googlemail.com> [Wed, 15 Aug 2012 23:40:10 +0200] rev 7497
frontlib:
- Removed metascheme-reading and made metascheme a constant instead
- Removed reference counting in favor of copying (less confusion about ownership)
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:11:38 +0300] rev 7496
Removed debug code.
nemo [Sun, 05 Aug 2012 15:00:59 -0400] rev 7495
Add bot level to CPU flag
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:51:36 +0200] rev 7494
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:08:34 +0300] rev 7493
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
nemo [Sat, 04 Aug 2012 22:51:41 -0400] rev 7492
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:20:34 +0200] rev 7491
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:50:34 +0300] rev 7490
Fixed a typo, frontend is now working properly
nemo [Sat, 04 Aug 2012 22:26:51 -0400] rev 7489
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:53 +0200] rev 7488
Removed useless cast in cmdlineClient
nemo [Thu, 30 Aug 2012 12:31:54 -0400] rev 7487
Silly add to facilitate transplant
nemo [Sat, 04 Aug 2012 21:49:24 -0400] rev 7486
oops
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:23 +0200] rev 7485
Hedgeroid:
- (hopefully) completed the frontlib JNA mappings
- added documentation
- Changed more code to use frontlib for ini reading/writing
- tried to make everything work again that was working before
- Teamlist can now be used to add and remove teams
- Netplay now correctly handles team additions when being room chief
- Fixed TeamCreatorActivity so that editing teams works
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:31:04 +0300] rev 7484
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
nemo [Sat, 04 Aug 2012 21:36:31 -0400] rev 7483
unbreak AI. remove inits from uLand
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:37:57 +0200] rev 7482
frontlib improvements:
- Added README with overview documentation
- Improved code documentation/comments
- Added flib_gameconn_send_quit to gracefully exit a running game
- Changed the type of some size variables to size_t
- Fixed starting a mission/training sending the mission script like a multiplayer script
- Removed reference counters from flib_scheme and flib_map
- Removed INGAME state from netconn (there is no useful difference to ROOM state)
- Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change
- Other small code improvements
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 03:10:57 +0300] rev 7481
Forgot to add mission 10
nemo [Sat, 04 Aug 2012 21:08:46 -0400] rev 7480
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:21:09 +0200] rev 7479
frontlib: Added functions to query important constants from the library
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 02:51:05 +0300] rev 7478
Added a story ending mission/cut-scene
nemo [Sat, 04 Aug 2012 20:47:13 -0400] rev 7477
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:39:36 +0200] rev 7476
Hedgeroid: Start using the frontlib for more operations
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:26:19 +0300] rev 7475
Added a FollowGear to the leaderDead animation in mission 9
nemo [Sat, 04 Aug 2012 18:01:46 -0400] rev 7474
Fix kamikaze crasher. Handle overlapping hogs case.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:33:07 +0200] rev 7473
frontlib: Brought commandline client (almost) up to date with the frontlib changes
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:24:27 +0300] rev 7472
Fixed a few bugs in mission 7
unc0rr [Fri, 03 Aug 2012 16:58:49 +0400] rev 7471
TestKamikaze, needs polishing
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:46 +0200] rev 7470
frontlib: prevent writing a "binds" section of the team file when there are no binds
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:22:54 +0300] rev 7469
Fixed a typo in mission 6
nemo [Wed, 01 Aug 2012 18:35:09 -0400] rev 7468
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places.
issue #404
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:05 +0200] rev 7467
frontlib: fixed ini writing failing because of an inverted condition
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:22:35 +0300] rev 7466
Fixed bug in mission 5 with invisible obstacles
unc0rr [Tue, 31 Jul 2012 23:29:00 +0400] rev 7465
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:31:02 +0200] rev 7464
frontlib: Removed reference counting from schemelist
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:17:26 +0300] rev 7463
Crashfix, healthfix in mission 5
nemo [Fri, 27 Jul 2012 23:16:30 -0400] rev 7462
oops
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:36:11 +0200] rev 7461
Hedgeroid: Started to implement RoomActivity
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 11:34:49 +0300] rev 7460
Forgot to add mission 9 -.-'
nemo [Fri, 27 Jul 2012 19:27:39 -0400] rev 7459
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:35:12 +0200] rev 7458
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:07:04 +0300] rev 7457
Added Mission 9: The Enemy Of My Enemy
unc0rr [Fri, 27 Jul 2012 20:45:02 +0400] rev 7456
merge
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 21:13:39 +0200] rev 7455
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:06:24 +0300] rev 7454
Modified final cutscene and fixed a skipping bug
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions