Tue, 06 Nov 2018 00:02:23 +0100 |
unc0rr |
Bezierize land outline
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Mon, 05 Nov 2018 23:15:34 +0300 |
alfadur |
collapse rectangle types back together with consistent usage of size
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Mon, 05 Nov 2018 22:43:58 +0300 |
alfadur |
separate rectangle types based on right/bottom edge inclusivity
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Sat, 03 Nov 2018 18:29:58 +0100 |
unc0rr |
land_dump app for testing templated landgen
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Sat, 03 Nov 2018 01:47:39 +0300 |
alfadur |
fix play area rect
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Fri, 02 Nov 2018 14:29:24 +0100 |
unC0Rr |
- Add methods to work with Rect as box
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Fri, 02 Nov 2018 13:17:46 +0100 |
unC0Rr |
Introduce OutlineSegmentsIterator, some refactoring
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Thu, 01 Nov 2018 02:55:22 +0300 |
alfadur |
merge
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Mon, 29 Oct 2018 23:06:18 +0100 |
unc0rr |
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
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Tue, 30 Oct 2018 19:05:52 +0300 |
alfadur |
extract size struct for common usage
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Tue, 30 Oct 2018 05:55:58 +0300 |
alfadur |
add circle filling to land2d
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Tue, 30 Oct 2018 02:14:00 +0300 |
alfadur |
make theme editor render some random map lines
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Tue, 23 Oct 2018 21:36:51 +0200 |
unc0rr |
Fix silly loop
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Fri, 19 Oct 2018 02:19:50 +0300 |
alfadur |
change draw_thick_line iteration order to benchmark winner
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