hedgewars/uMisc.pas
Sun, 12 Jul 2009 12:53:25 +0000 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
Sun, 12 Jul 2009 02:40:32 +0000 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
Fri, 10 Jul 2009 16:56:37 +0000 nemo untested
Fri, 10 Jul 2009 16:47:45 +0000 nemo Try reenabling these two - shouldn't impact flakes
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Wed, 08 Jul 2009 12:53:36 +0000 koda initial support for touch input
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sun, 14 Jun 2009 13:20:28 +0000 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Fri, 12 Jun 2009 08:50:20 +0000 unc0rr Fix r2201
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Wed, 03 Jun 2009 00:35:23 +0000 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
Sun, 31 May 2009 09:56:21 +0000 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 13:36:51 +0000 unc0rr Patch by koda:
Fri, 17 Apr 2009 17:02:24 +0000 unc0rr Don't crash engine after round in reduced quality mode
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Thu, 12 Mar 2009 20:29:01 +0000 unc0rr Add an ability to run engine without IPC connection.
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
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