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Fri, 12 Sep 2014 00:51:14 +0400
Let's get it started
qmlfrontend
changeset
unc0rr [Fri, 12 Sep 2014 00:51:14 +0400] rev 10402
Let's get it started
Mon, 25 Aug 2014 22:52:59 +0400
- Revert try to add local team on rejoin
changeset
unc0rr [Mon, 25 Aug 2014 22:52:59 +0400] rev 10401
- Revert try to add local team on rejoin - Don't allow more than 8 teams in local game widget
Mon, 25 Aug 2014 00:11:19 +0400
This should make frontend aware of your own teams in game on rejoin
changeset
unc0rr [Mon, 25 Aug 2014 00:11:19 +0400] rev 10400
This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400
Also pass maze_size parameter to perlin generator in game mode
changeset
unc0rr [Sun, 24 Aug 2014 23:53:33 +0400] rev 10399
Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400
Also convert the message if current team is gone
changeset
unc0rr [Sun, 24 Aug 2014 23:41:06 +0400] rev 10398
Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400
rename of variable typo for readability
changeset
nemo [Sun, 24 Aug 2014 15:18:26 -0400] rev 10397
rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
changeset
nemo [Sun, 24 Aug 2014 14:51:11 -0400] rev 10396
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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