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hedgewars/uCollisions.pas
Thu, 18 Oct 2012 14:04:24 -0400
nemo
damn nots
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Mon, 15 Oct 2012 10:10:54 -0400
nemo
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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Sun, 14 Oct 2012 13:35:15 -0400
nemo
First pass at cleaver.
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Sat, 04 Aug 2012 22:26:51 -0400
nemo
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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Tue, 26 Jun 2012 20:05:24 -0400
nemo
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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Sat, 23 Jun 2012 22:39:00 -0400
nemo
Second part of the change. Make collision check use the new mask bit.
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Sat, 23 Jun 2012 21:37:47 -0400
nemo
Step 1. Add current hedgehog as top bit of bottom byte.
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