hedgewars/uConsts.pas
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Wed, 03 Dec 2014 18:49:10 +0100 sheepluva pas2c-whoops
Wed, 03 Dec 2014 18:18:37 +0100 sheepluva unexpected return from lua test should not return exit status 0
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Sat, 15 Nov 2014 09:26:08 -0500 nemo modestly randomise dab, bump points again.
Mon, 10 Nov 2014 10:22:03 -0500 nemo Since unc0rr is quiet, try to avoid the assert
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
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