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project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
Wed, 14 Sep 2011 22:07:03 +0200
koda
fix for retina display devices
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Sun, 28 Aug 2011 11:38:24 +0200
koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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Tue, 23 Aug 2011 09:23:45 +0200
koda
ok this makes no sense now, remove 'enhanced' option from ios
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Tue, 23 Aug 2011 03:46:17 +0200
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 03 Jul 2011 02:33:17 +0200
koda
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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Mon, 30 May 2011 01:14:25 +0200
koda
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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Sat, 28 May 2011 23:40:42 +0200
koda
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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