koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for
changeset 718f98a9df12
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D:
contains fixes for double free at window destruction, touch interface and the minimum ios version supported
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
sdl13: fixed compilation
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera
* fixed typo in comments
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix
issue #103
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version
ss: Enter commit message. Lines beginning with 'HG:' are removed.
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
Not really tested since I don't have Windows or OSX.
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Users can no walk left, right, jump up, aim, fire and are limited in zooming
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation
- Perform lupdate
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work]
- New User Mission. Is this one possible?
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue.
what needs to be tweaked next is how far away objects are spawned.
it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions.
if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog
Demo's mine is set explicity at 5s and not at scheme settings.
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D
Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix
issue #126) moved initial nickname popup to the netconnection page
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore
Added a new project which will move resources from it's own apk to the sdcard
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode.
Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
- Tiny optimization
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct),
-nouvelles phrases de jeu (new sentences)
-correction de fautes (correction of mistakes)
-reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ??
Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements :
-ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils)
-reformulation de certaines phrases concernant la description des armes et les modes de jeu (cà d : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
Henek [Sun, 26 Jun 2011 02:47:36 +0200] rev 5313
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
orange.hg@gmail.com [Sat, 25 Jun 2011 15:10:08 +0000] rev 5312
de nombreux petits changements :
-quelques fautes d'accent
-remplacement de mots que je trouvais mieux appropriés
-reformulation de phrases dont la traduction était trop littéraire.
Xeli [Thu, 23 Jun 2011 13:57:16 +0200] rev 5311
Added mkdir out
unc0rr [Sat, 25 Jun 2011 17:22:35 +0400] rev 5310
merge
Xeli [Thu, 23 Jun 2011 13:52:19 +0200] rev 5309
Updated the path of hwLibrary.pas
Henek [Sat, 25 Jun 2011 15:11:11 +0200] rev 5308
fixing some different issues with edit team page and the new dual data setup
unc0rr [Sat, 25 Jun 2011 17:22:13 +0400] rev 5307
Fix broken theme icon loading from user dir
Xeli [Thu, 23 Jun 2011 13:35:51 +0200] rev 5306
Added logging for Android
unc0rr [Sat, 25 Jun 2011 16:40:29 +0400] rev 5305
merge
Xeli [Wed, 22 Jun 2011 23:59:01 +0200] rev 5304
Added SDL-android-project, this is the Android/Java part of the application
Henek [Sat, 25 Jun 2011 14:20:21 +0200] rev 5303
this should fix captions on iOS (and android), though I can't check
unc0rr [Sat, 25 Jun 2011 16:39:54 +0400] rev 5302
Fix camera jerking on zoom in
Xeli [Wed, 22 Jun 2011 23:56:08 +0200] rev 5301
Moved Android-build to project_files/Android-build
nemo [Fri, 24 Jun 2011 14:40:44 -0400] rev 5300
unbreak localisation
Xeli [Wed, 22 Jun 2011 23:55:32 +0200] rev 5299
Removed the extra WriteToConsole()
sheepluva [Fri, 24 Jun 2011 13:24:41 +0200] rev 5298
Remove unused variable
Xeli [Wed, 22 Jun 2011 23:44:06 +0200] rev 5297
Cleaned up the makefil
nemo [Thu, 23 Jun 2011 15:08:19 -0400] rev 5296
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Xeli [Wed, 22 Jun 2011 13:27:02 +0200] rev 5295
Script called from Make.android to push the library to the device
unc0rr [Thu, 23 Jun 2011 21:19:43 +0400] rev 5294
merge
Xeli [Wed, 22 Jun 2011 13:25:53 +0200] rev 5293
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
unc0rr [Thu, 23 Jun 2011 21:14:41 +0400] rev 5292
merge
Xeli [Wed, 22 Jun 2011 13:24:30 +0200] rev 5291
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
nemo [Wed, 22 Jun 2011 18:55:58 -0400] rev 5290
This can afford to be a bit larger. Does not impact performance.
unc0rr [Thu, 23 Jun 2011 21:12:27 +0400] rev 5289
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
- .pro file is usable again
Xeli [Wed, 22 Jun 2011 12:54:30 +0200] rev 5288
Changed back DARWINN typo, removed 3 commented functions
Henek [Wed, 22 Jun 2011 01:04:38 +0200] rev 5287
fixed gfInfAttack preventing ending of turn while placing hedgehogs
Xeli [Wed, 22 Jun 2011 00:38:31 +0200] rev 5286
First commit..
nemo [Tue, 21 Jun 2011 18:28:34 -0400] rev 5285
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo [Tue, 21 Jun 2011 17:28:53 -0400] rev 5284
Remove default transparent chunks. Chunk will only be added if theme defined.
koda [Tue, 21 Jun 2011 23:24:50 +0200] rev 5283
oops
koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag.
New Gameplay Mode: The Specialists
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy
actual reason below:
In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac!
associating file is done automatically when you move the app in your system but there is also a button to set it manually
i had to disable argument parsing and to subclass qapplication to make this work
please test
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix
issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h
* slight tweaks to existing colours (softer shades)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
* increase the max team number from 6 to 8 like engine supports
* update ios project file for uCursor
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:39:11 +0400] rev 5198
Merge cursor_issues into default
nemo [Mon, 02 May 2011 01:55:14 -0400] rev 5197
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
koda [Mon, 02 May 2011 02:07:28 +0200] rev 5196
update hgtags
koda [Sun, 01 May 2011 05:39:52 +0200] rev 5195
fix rotation and ammomenu on ios
koda [Sat, 30 Apr 2011 20:06:05 +0200] rev 5194
small fix for starting the ios game
unc0rr [Mon, 16 May 2011 22:08:28 +0400] rev 5193
Close branch
unc0rr [Fri, 29 Apr 2011 17:11:08 +0400] rev 5192
Optimize hwFloat2Float a bit
unc0rr [Mon, 02 May 2011 18:37:57 +0400] rev 5191
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
- Fixes pointing target near water when zooming
unc0rr [Fri, 29 Apr 2011 17:05:10 +0400] rev 5190
Call statistics routine after setting the damage
unc0rr [Fri, 29 Apr 2011 13:56:38 +0400] rev 5189
Merge with default tip
koda [Fri, 29 Apr 2011 03:31:50 +0200] rev 5188
some updates to the crossbuild system for mac
most notably it chooses a single default architecture with more precision
koda [Fri, 29 Apr 2011 02:42:46 +0200] rev 5187
make sdl1.3 window creation code more readable
koda [Thu, 28 Apr 2011 01:01:07 +0200] rev 5186
fix some more warnings
koda [Thu, 28 Apr 2011 00:16:36 +0200] rev 5185
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
nemo [Wed, 27 Apr 2011 11:11:45 -0400] rev 5184
update iphone too
nemo [Wed, 27 Apr 2011 11:05:56 -0400] rev 5183
Oops. Forgot Hello (frontend) and "First Blood"
unc0rr [Wed, 27 Apr 2011 16:01:27 +0400] rev 5182
merge
koda [Wed, 27 Apr 2011 02:34:38 +0200] rev 5181
add getawaytime and tagteam mode to ios
some tweaks to scheme creation
koda [Wed, 27 Apr 2011 02:10:22 +0200] rev 5180
small cosmetics
unc0rr [Wed, 27 Apr 2011 15:57:23 +0400] rev 5179
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
vittorio.giovara@gmail.com [Tue, 26 Apr 2011 13:13:07 +0200] rev 5178
ooops
koda [Tue, 26 Apr 2011 02:36:40 +0200] rev 5177
remove unusued voices also for ios
small tweak that allows us to avoid modifying sdl sourcecode to work
nemo [Mon, 25 Apr 2011 17:56:26 -0400] rev 5176
Skip installation of unused sounds to save space
koda [Mon, 25 Apr 2011 07:53:06 +0200] rev 5175
finish overlay refactoring and some leak annihilation
koda [Mon, 25 Apr 2011 06:38:59 +0200] rev 5174
initial refactoring of ObjcExports and OverlayViewController
koda [Mon, 25 Apr 2011 02:25:25 +0200] rev 5173
small trailing changes
koda [Mon, 25 Apr 2011 01:46:54 +0200] rev 5172
aaand let's add freetype as well while we are at it
other smaller changes
koda [Sun, 24 Apr 2011 23:13:45 +0200] rev 5171
add ios project files for lua sources
koda [Sun, 24 Apr 2011 22:57:57 +0200] rev 5170
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
koda [Sun, 24 Apr 2011 21:35:23 +0200] rev 5169
some comments and simplifications for cmake files
koda [Thu, 21 Apr 2011 08:22:34 +0200] rev 5168
small tweak to autogenerate the config.inc file in the ios project
koda [Thu, 21 Apr 2011 07:41:24 +0200] rev 5167
Clean Augean stables 2 (pascal has classnames available)
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring!
updated project files with new certificate info
removed some warnings
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Remove Chunk from Beach theme due copyright violation
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 11:57:46 -0400] rev 5150
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
unc0rr [Sun, 17 Apr 2011 22:16:36 +0400] rev 5149
Try to allow cursor to reach water when zooming out
unc0rr [Sat, 16 Apr 2011 23:21:15 +0400] rev 5148
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr [Fri, 15 Apr 2011 22:38:50 +0400] rev 5147
Add 'Cancel connection' button. Fixes
issue #162
unc0rr [Fri, 15 Apr 2011 21:36:59 +0400] rev 5146
Send server's name in udp packet. Fixes
issue #25
nemo [Thu, 14 Apr 2011 18:17:30 -0400] rev 5145
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo [Tue, 12 Apr 2011 15:57:16 -0400] rev 5144
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
unc0rr [Tue, 12 Apr 2011 22:31:48 +0400] rev 5143
Start implementation of archivements/ratings on server side: replay saving routine
unc0rr [Tue, 12 Apr 2011 21:28:37 +0400] rev 5142
Show winners in console in a special form so this information could be easily parsed
Henek [Mon, 11 Apr 2011 18:23:43 +0200] rev 5141
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
nemo [Mon, 11 Apr 2011 11:22:10 -0400] rev 5140
Change a few iterations over list to what is apparently a modification safe syntax, may fix
issue #208 and #217 - needs testing of course.
sheepluva [Mon, 11 Apr 2011 01:30:43 +0200] rev 5139
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Henek [Mon, 11 Apr 2011 00:35:53 +0200] rev 5138
now Random Weapons will show the weapon you will get during the other players turns
not tested online yet, would be happy if someone could and report to me results
nemo [Sun, 10 Apr 2011 17:25:34 -0400] rev 5137
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
nemo [Sun, 10 Apr 2011 14:04:56 -0400] rev 5136
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen
from the available ones)
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing
issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
XD
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix
issue #111)
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (
issue #209) and format code a little
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file
- Add a label in chat widget with a number of nicks listed
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for
issue #207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage
- Clear hedgehog's LastDamage when switching to him
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice
*Give correct credit for damage
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files
(removes old comments, BUNDLE and other macros, updates to INSTALL file)
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for
issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc.
ByteString related changes in gameServer.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved
issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3
also reordered other sdl~version dependent macros into a proper cmake module file
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
koda [Thu, 17 Mar 2011 16:19:03 +0100] rev 5015
my bad
Henek [Wed, 16 Mar 2011 22:45:42 +0100] rev 5014
should probably fix broken flakes, my bad
Henek [Wed, 16 Mar 2011 17:25:05 +0100] rev 5013
added GetCurAmmoType to lua
unc0rr [Mon, 14 Mar 2011 20:08:53 +0300] rev 5012
No unblock needed
unc0rr [Mon, 14 Mar 2011 20:04:51 +0300] rev 5011
I must have been on drugs when wrote it
unc0rr [Sun, 13 Mar 2011 20:34:27 +0300] rev 5010
merge
unc0rr [Sun, 13 Mar 2011 20:34:01 +0300] rev 5009
Store bans in .ini file
unc0rr [Sun, 13 Mar 2011 20:25:44 +0300] rev 5008
Don't add ip ban with new timestamp when user gets kicked due to ban
unc0rr [Sun, 13 Mar 2011 20:21:27 +0300] rev 5007
Get rid of lastLogins, implement bans system
unc0rr [Sun, 13 Mar 2011 15:20:07 +0300] rev 5006
- Remove not needed Show instances
- Introduce BanInfo data type
unc0rr [Sun, 13 Mar 2011 15:09:29 +0300] rev 5005
Oops
koda [Sun, 13 Mar 2011 18:23:51 +0100] rev 5004
update some sdl-1.3 bindings (working up to rev 5296)
unc0rr [Sun, 13 Mar 2011 15:09:04 +0300] rev 5003
Implement Store truncating, so the memory even gets freed sometimes
koda [Sun, 13 Mar 2011 03:43:18 +0100] rev 5002
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
unc0rr [Sat, 12 Mar 2011 22:55:25 +0300] rev 5001
Better quit message
unc0rr [Sat, 12 Mar 2011 22:42:01 +0300] rev 5000
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
- Better exception handling in recieving thread
unc0rr [Fri, 11 Mar 2011 22:22:28 +0300] rev 4999
- Fix a problem with ghost teams (missing 'not')
- Fix formatting a little bit
unc0rr [Thu, 10 Mar 2011 22:28:40 +0300] rev 4998
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Henek [Wed, 09 Mar 2011 22:39:35 +0100] rev 4997
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
most definitely present in other locals too
unc0rr [Wed, 09 Mar 2011 22:11:29 +0300] rev 4996
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
unc0rr [Wed, 09 Mar 2011 21:41:16 +0300] rev 4995
Fix comments spelling
nemo [Tue, 08 Mar 2011 15:50:42 -0500] rev 4994
issue #194, turn off followgear for altuse
unc0rr [Tue, 08 Mar 2011 22:18:35 +0300] rev 4993
Fix split
unc0rr [Tue, 08 Mar 2011 21:45:00 +0300] rev 4992
- Simplify insane TConfig code
- Fix a bunch of warning
unc0rr [Tue, 08 Mar 2011 21:27:44 +0300] rev 4991
Fix check for duplicated nickname
unc0rr [Sun, 06 Mar 2011 21:55:44 +0300] rev 4990
Write latest protocol version too
unc0rr [Sun, 06 Mar 2011 21:54:37 +0300] rev 4989
- Write server config into .ini file on change
- Import Data.TConfig into project, make it export Conf constructor, remove all workarounds for missing constructor in server.
unc0rr [Sat, 05 Mar 2011 22:39:26 +0300] rev 4988
Store more parameters in ini file
unc0rr [Sat, 05 Mar 2011 22:23:14 +0300] rev 4987
Use 'undefined' less (replace with default values and 'error')
unc0rr [Sat, 05 Mar 2011 22:16:29 +0300] rev 4986
Use Maybe for storing client's clan, allows less error-prone spectator checks
Henek [Sat, 05 Mar 2011 13:07:02 +0100] rev 4985
added PlaceGirder to lua
unc0rr [Sat, 05 Mar 2011 09:34:21 +0300] rev 4984
Fix build
unc0rr [Sat, 05 Mar 2011 09:32:11 +0300] rev 4983
Better support for 0.9.15
unc0rr [Fri, 04 Mar 2011 22:45:28 +0300] rev 4982
Add dbName parameter to .ini file, fix some warnings
unc0rr [Fri, 04 Mar 2011 11:30:53 +0300] rev 4981
Optimize check (not like it is called much, just ffs; not tested)
unc0rr [Thu, 03 Mar 2011 22:15:42 +0300] rev 4980
merge
nemo [Wed, 02 Mar 2011 15:57:44 -0500] rev 4979
fix bad ogg name
nemo [Wed, 02 Mar 2011 15:19:55 -0500] rev 4978
add victory/flawless victory sounds. untested
nemo [Wed, 02 Mar 2011 11:48:02 -0500] rev 4977
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
koda [Wed, 02 Mar 2011 00:27:20 +0100] rev 4976
Happy 2011 :)
unc0rr [Thu, 03 Mar 2011 22:15:13 +0300] rev 4975
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
unc0rr [Mon, 28 Feb 2011 22:28:43 +0300] rev 4974
Add stubs for server config reading and writing routines
unc0rr [Mon, 28 Feb 2011 22:04:10 +0300] rev 4973
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
nemo [Sun, 27 Feb 2011 18:55:34 -0500] rev 4972
replace removed command
nemo [Sun, 27 Feb 2011 18:03:33 -0500] rev 4971
merge
unc0rr [Sun, 27 Feb 2011 21:45:37 +0300] rev 4970
Oops, forgot to hg add this file
nemo [Sun, 27 Feb 2011 13:35:08 -0500] rev 4969
visual tweak to smoke
unc0rr [Sun, 27 Feb 2011 21:06:28 +0300] rev 4968
Read server config from file
unc0rr [Sun, 27 Feb 2011 20:58:59 +0300] rev 4967
merge
nemo [Sun, 27 Feb 2011 12:56:36 -0500] rev 4966
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
igor-hkr@mail.ru [Sun, 27 Feb 2011 20:58:43 +0300] rev 4965
Ukrainian translation update
unc0rr [Sun, 27 Feb 2011 20:15:48 +0300] rev 4964
merge
nemo [Sun, 27 Feb 2011 11:46:41 -0500] rev 4963
add friendslist whitelist to autokick, and more merging
unc0rr [Sun, 27 Feb 2011 20:15:09 +0300] rev 4962
Start new server on RestartException
unc0rr [Sun, 27 Feb 2011 19:32:44 +0300] rev 4961
merge
unc0rr [Sun, 27 Feb 2011 19:32:14 +0300] rev 4960
merge
unc0rr [Thu, 24 Feb 2011 22:01:36 +0300] rev 4959
ShutdownException for server shutdown
nemo [Sun, 27 Feb 2011 11:32:48 -0500] rev 4958
Autokick ignored players from game room on join. Needs testing.
unc0rr [Wed, 23 Feb 2011 18:38:11 +0300] rev 4957
Remove deprecated statistics MVar
koda [Sat, 26 Feb 2011 15:56:11 +0100] rev 4956
usound: added function for loops with fade in and out
airplane attacks: added stunt sound (
issue #54)
unc0rr [Wed, 23 Feb 2011 18:34:07 +0300] rev 4955
Don't forkIO main loop
nemo [Fri, 25 Feb 2011 16:32:24 -0500] rev 4954
Fix PNG offsets (also some non-RGB)
mikade [Tue, 22 Feb 2011 18:51:22 +0200] rev 4953
Fixed scoring exploit on Control and removed user branding from the map
Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order
Fixed version control fail in CTF_Blizzard
koda [Sat, 19 Feb 2011 04:04:34 +0100] rev 4952
Added tag Hedgewars-iOS-1.2.3 for
changeset ae0c6c35414d
koda [Sat, 19 Feb 2011 04:04:29 +0100] rev 4951
fix silly validation and signature
koda [Sat, 19 Feb 2011 02:21:09 +0100] rev 4950
disable the two last workinprogress weapons on the ios release
koda [Sat, 19 Feb 2011 01:42:12 +0100] rev 4949
ios version bump
koda [Sat, 19 Feb 2011 01:38:40 +0100] rev 4948
remove unused ios code
koda [Sat, 19 Feb 2011 01:01:03 +0100] rev 4947
don't play button sounds when audio is off
koda [Fri, 18 Feb 2011 00:31:01 +0100] rev 4946
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda [Fri, 18 Feb 2011 00:21:36 +0100] rev 4945
in the cocoa ammomenu show descriptions properly for lower weapons
updated the way to update weaponset
unc0rr [Wed, 16 Feb 2011 13:07:00 +0300] rev 4944
More robust login system when db server goes away
unc0rr [Wed, 16 Feb 2011 12:49:12 +0300] rev 4943
Allow users to join official server even when there's no db connection
unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)