hedgewars/uScript.pas
Sun, 23 Nov 2014 18:38:49 +0100 sheepluva small cleanup
Wed, 19 Nov 2014 02:00:47 +0100 sheepluva make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 01:36:59 +0100 sheepluva update changelog a little
Sat, 15 Nov 2014 12:21:43 +0300 unc0rr Fix use of uninitialized variable
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Tue, 01 Jul 2014 12:39:06 +0200 sheepluva add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 sheepluva lua api: allow to specify layer when adding visual gear
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Fri, 13 Jun 2014 14:55:06 +0200 sheepluva fix pas2c build for real this time...
Fri, 13 Jun 2014 12:52:20 +0200 sheepluva fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 sheepluva whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 sheepluva state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:05 +0200 sheepluva lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 sheepluva lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 sheepluva lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 sheepluva more of the same
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 sheepluva further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 sheepluva expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 unc0rr Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 sheepluva make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 sheepluva tiny lua documentation fix
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Wed, 07 May 2014 22:47:54 +0200 sheepluva rolling back the rest
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Thu, 20 Mar 2014 13:12:05 -0400 nemo hm. I think I forgot to commit this when adding speech bubble change
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Sun, 16 Feb 2014 22:51:25 +0400 unc0rr Fix setting lc_endluatest result
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 11 Feb 2014 01:19:44 +0400 unc0rr - Pas2C: make use of 'external' function decorator
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Tue, 21 Jan 2014 15:56:52 +0100 sheepluva luaAPI:
Tue, 21 Jan 2014 01:38:06 +0100 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 sheepluva fix seteffect documentation, lua wiki misled me there
Tue, 14 Jan 2014 12:44:29 +0400 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
Sun, 05 Jan 2014 00:46:26 +0400 unc0rr Fix build (no idea what's going on in this branch btw) webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Fri, 03 Jan 2014 00:31:07 -0500 nemo tweak
Thu, 02 Jan 2014 23:52:34 -0500 nemo hey, if unc0rr can screw with gravity...
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Tue, 24 Dec 2013 22:16:07 +0400 unc0rr Rework of No Gravity script:
Sun, 22 Dec 2013 23:16:55 +0400 unc0rr - Fix typo in frontend debug output
Fri, 13 Dec 2013 11:49:00 -0500 cairo add SetHogTeamName
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Wed, 04 Dec 2013 12:28:04 +0100 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
Wed, 04 Dec 2013 10:47:15 +0100 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
Wed, 04 Dec 2013 09:54:16 +0100 sheepluva fix misspelled variable name (cosmetic change)
Tue, 03 Dec 2013 22:48:21 -0500 nemo sethogname/hat need to wrap entire operation around test of hog/gear
Mon, 25 Nov 2013 22:09:42 +0100 sheepluva unbreak various parts of campaign variable loading/saving
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Mon, 28 Oct 2013 14:07:04 +0100 koda merge spacecampaign
Wed, 25 Sep 2013 05:42:16 +0300 Periklis Ntanasis merge with default spacecampaign
Thu, 19 Sep 2013 03:49:29 +0300 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
Mon, 21 Oct 2013 12:38:24 -0400 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
Sun, 13 Oct 2013 22:31:51 +0400 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output
Tue, 13 Aug 2013 16:12:54 +0400 unc0rr gfShoppaBorder
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Wed, 19 Jun 2013 00:52:21 +0400 unc0rr engine links webgl
Fri, 21 Jun 2013 12:26:55 -0400 nemo removed redundant band, added touch of consistency w/ everywhere else
Tue, 18 Jun 2013 09:48:10 +0200 koda fix a few loose ends here webgl
Mon, 17 Jun 2013 23:21:53 +0200 unC0Rr uscript rendering webgl
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 00:05:07 +0300 Periklis Ntanasis changed variable and function name
Mon, 10 Jun 2013 23:50:36 +0300 Periklis Ntanasis removing sendstats(uScript) from luaAPI
Sun, 09 Jun 2013 01:18:58 +0300 Periklis Ntanasis fix non changing graph title and sendstat health
Sat, 08 Jun 2013 23:54:44 +0300 Periklis Ntanasis correct health statsend for lua scritps
Thu, 06 Jun 2013 03:52:32 +0300 Periklis Ntanasis made lua scripts able to turn off automatic game stats
Thu, 06 Jun 2013 03:35:59 +0300 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Mon, 03 Jun 2013 23:18:24 +0300 Periklis Ntanasis added sendstat and sendstats support for lua scripts
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database 0.9.19
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output 0.9.19
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Fri, 08 Feb 2013 21:22:11 -0500 nemo this should not be exposed
Tue, 29 Jan 2013 13:45:31 -0500 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Wed, 09 Jan 2013 10:16:10 +0400 unc0rr Fix build
Tue, 08 Jan 2013 00:40:20 +0400 martin_bede lua API functions to enable or disable game flags
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Wed, 05 Dec 2012 13:31:08 -0500 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 13:23:18 +0400 unc0rr Try to beat AI in Mutant!
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