Tue, 24 Oct 2017 04:48:20 +0200 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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Fri, 13 Oct 2017 16:37:56 -0400 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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Wed, 11 Oct 2017 01:03:30 +0200 |
Wuzzy |
Fix cursor still being visible after using piano strike
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Sat, 07 Oct 2017 13:23:58 -0400 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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Thu, 05 Oct 2017 01:37:49 +0200 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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Tue, 25 Apr 2017 13:13:47 -0400 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Mon, 24 Apr 2017 19:21:43 +0200 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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Sat, 22 Apr 2017 23:06:47 +0200 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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Wed, 19 Apr 2017 17:50:31 +0200 |
Wuzzy |
New Lua call: EndTurn to end turn
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Tue, 18 Apr 2017 22:27:25 +0200 |
KoBeWi |
Change water speed range for better precision
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Thu, 12 May 2016 16:56:23 +0200 |
Wuzzy |
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
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Thu, 12 May 2016 16:20:17 +0200 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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Sat, 08 Apr 2017 21:48:25 +0200 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
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Sat, 08 Apr 2017 17:21:22 +0200 |
KoBeWi |
Fix bad water flow animation
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Sat, 08 Apr 2017 17:17:28 +0200 |
KoBeWi |
Water can now be animated
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Wed, 05 Apr 2017 17:28:46 +0200 |
Wuzzy |
Set default theme water color to blue
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Sun, 09 Oct 2016 19:59:00 +0200 |
KoBeWi |
added CloudsL and FlakeL
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Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
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Sat, 10 Dec 2016 19:09:25 +0100 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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Tue, 10 May 2016 01:59:54 +0200 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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Mon, 09 May 2016 22:49:31 +0200 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Sat, 30 Apr 2016 20:55:16 +0200 |
Wuzzy |
Make the timer red when it is the get-away time
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Sat, 30 Apr 2016 20:35:55 +0200 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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Wed, 16 Nov 2016 12:26:26 -0500 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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Tue, 15 Nov 2016 03:00:56 +0100 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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Fri, 15 Jul 2016 22:39:07 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 21 Jun 2016 18:02:46 -0400 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Tue, 26 Apr 2016 14:22:54 +0200 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sat, 23 Jan 2016 08:11:14 +0100 |
sheepluva |
Lua API: SetCinematicMode(enable)
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Tue, 10 Nov 2015 22:18:06 +0100 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 06 Nov 2015 01:29:22 +0100 |
antonc27 |
- Merge from default
ios-revival
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Thu, 15 Oct 2015 23:27:56 +0200 |
antonc27 |
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
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Thu, 15 Oct 2015 21:58:30 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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Thu, 15 Oct 2015 21:13:43 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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Thu, 15 Oct 2015 20:36:08 +0200 |
antonc27 |
- Timer button added to mobile touch controls
ios-revival
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Sun, 13 Sep 2015 18:58:22 -0400 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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Sat, 12 Sep 2015 05:46:59 +0200 |
antonc27 |
Merge
ios-revival
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Sat, 12 Sep 2015 05:39:35 +0200 |
antonc27 |
- Revert of 'Reset for previously selected static map'
ios-revival
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Sat, 12 Sep 2015 05:20:52 +0200 |
sheepluva |
uVariables: also initialize arrays and records in initModule
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Sat, 12 Sep 2015 04:12:29 +0200 |
antonc27 |
- Reset for previously selected static map
ios-revival
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Fri, 11 Sep 2015 05:54:17 +0200 |
sheepluva |
make uVariables not depend on implicit one-time initialization by FPC
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Tue, 18 Aug 2015 00:51:23 +0200 |
antonc27 |
- Fix for iPhone 4S screen size
ios-revival
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Thu, 13 Aug 2015 01:34:01 +0200 |
antonc27 |
- Name fixing for buttons
ios-revival
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Sat, 08 Aug 2015 22:55:02 +0200 |
antonc27 |
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Wed, 02 Sep 2015 00:39:35 +0200 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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Tue, 01 Sep 2015 23:54:13 +0200 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
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Sun, 24 May 2015 15:44:21 -0400 |
nemo |
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
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Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
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Tue, 31 Mar 2015 03:41:36 +0200 |
sheepluva |
small pixel jizz tweak
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Tue, 31 Mar 2015 02:30:29 +0200 |
sheepluva |
alternative explosion border smoothing
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Sun, 22 Mar 2015 21:40:16 +0100 |
sheepluva |
make using hog speech a bit more comfortable
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Sun, 08 Mar 2015 01:04:41 +0100 |
sheepluva |
copy to/paste from system clipboard (via frontend)
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Sat, 14 Feb 2015 17:47:28 -0500 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sat, 07 Feb 2015 23:26:14 +0300 |
unc0rr |
merge with default
qmlfrontend
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Sun, 18 Jan 2015 14:18:06 -0500 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
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Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Wed, 07 May 2014 00:04:02 +0400 |
unc0rr |
sekret feature (test commit)
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Sun, 23 Feb 2014 19:08:37 +0100 |
sheepluva |
minor comments fix
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Wed, 25 Dec 2013 00:30:50 +0400 |
unc0rr |
Allow skip in move
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Mon, 09 Dec 2013 10:59:38 -0500 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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Tue, 12 Nov 2013 22:34:54 -0500 |
nemo |
Delete now toggles hiding team area
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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Wed, 30 Oct 2013 00:18:10 +0400 |
unc0rr |
- More HealthTex to clan structure
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Tue, 29 Oct 2013 23:47:57 +0400 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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