Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Thu, 14 Jun 2012 16:35:36 +0400 |
unc0rr |
AI loves to jump
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Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
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Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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Fri, 08 Jun 2012 18:03:44 +0400 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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Mon, 04 Jun 2012 22:43:56 +0400 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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Fri, 25 May 2012 15:35:48 +0400 |
unc0rr |
- Fix some AI stupidness factors
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Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
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Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
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Thu, 24 Nov 2011 16:33:36 +0100 |
Xeli |
removed extra endif
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
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Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
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Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
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Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Fri, 19 Aug 2011 17:22:12 +0200 |
Xeli |
merge
hedgeroid
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Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
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Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
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Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
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Thu, 07 Jul 2011 12:34:07 +0400 |
unc0rr |
This seems to be a much better place
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Tue, 05 Jul 2011 21:41:48 +0400 |
unc0rr |
This should improve performance on singlecore computers
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Mon, 04 Jul 2011 10:26:16 +0400 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 19 Apr 2011 14:20:52 +0400 |
unc0rr |
Fix test for water in airstrike handler
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Tue, 19 Apr 2011 12:35:43 +0400 |
unc0rr |
Fix AI trying to turn around in targeting mode
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Sat, 16 Apr 2011 23:21:15 +0400 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Fri, 06 Nov 2009 18:24:55 +0000 |
unc0rr |
AI knows what artillery mode is
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 30 Jul 2009 17:32:46 +0000 |
unc0rr |
Fix queue bug triggered by AI
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sat, 17 May 2008 11:36:24 +0000 |
unc0rr |
Fix 'AI may break demos playing' message while loading saves
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Mon, 25 Feb 2008 20:12:00 +0000 |
unc0rr |
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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Sun, 20 Jan 2008 21:53:22 +0000 |
unc0rr |
Oops, this is right fix for assert
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Sun, 20 Jan 2008 21:47:42 +0000 |
unc0rr |
- Small cleanup
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Sun, 16 Dec 2007 19:34:13 +0000 |
unc0rr |
Fix AI breaking demos and saves in some cases
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Tue, 18 Sep 2007 18:53:54 +0000 |
unc0rr |
Fix THandle -> TThreadID
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 01 Jul 2007 20:16:19 +0000 |
unc0rr |
Fix AI jumping to wrong direction on the turn start
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Sat, 26 May 2007 16:49:37 +0000 |
unc0rr |
Tags with current damage
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Mon, 07 May 2007 20:21:26 +0000 |
unc0rr |
Bots know shotgun behavior better
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Sun, 06 May 2007 20:50:53 +0000 |
unc0rr |
Now really fix compilation
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Sun, 06 May 2007 14:53:56 +0000 |
unc0rr |
Fix compilation on 64bit arch
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Sat, 05 May 2007 16:04:55 +0000 |
unc0rr |
- A good implementation of shotgun
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Mon, 19 Mar 2007 19:12:46 +0000 |
unc0rr |
Use freepascal's routines to manipulate threads
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Wed, 14 Feb 2007 23:26:31 +0000 |
unc0rr |
Now really proper fix
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Wed, 14 Feb 2007 20:05:20 +0000 |
unc0rr |
- Fix bad fix from previous revision .)
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Tue, 13 Feb 2007 21:22:00 +0000 |
unc0rr |
Fix hedgehog stopping after picking up bonus box
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Tue, 13 Feb 2007 18:16:03 +0000 |
unc0rr |
Fix bugs:
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Sun, 11 Feb 2007 19:38:26 +0000 |
unc0rr |
Many small improvements
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Sun, 11 Feb 2007 15:33:19 +0000 |
unc0rr |
AI thinks in separate thread
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Sat, 10 Feb 2007 15:07:35 +0000 |
unc0rr |
- Better AI thinking behavior
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sun, 28 Jan 2007 20:58:06 +0000 |
unc0rr |
AI works properly
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Fri, 26 Jan 2007 22:36:21 +0000 |
unc0rr |
AI compiles, but doesn't work
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Sun, 19 Nov 2006 12:11:28 +0000 |
unc0rr |
Fix weird bots behavior on low fps
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Wed, 11 Oct 2006 19:07:38 +0000 |
unc0rr |
Fixed weird bots behavior
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Tue, 10 Oct 2006 18:03:48 +0000 |
unc0rr |
Fix bots regressions
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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