hedgewars/uLandGraphics.pas
Sun, 20 Jun 2010 18:26:49 -0400 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 14:26:04 -0400 nemo rename flags
Fri, 18 Jun 2010 14:22:14 -0400 nemo Forgot to change this flag.
Thu, 17 Jun 2010 11:41:38 -0400 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Sat, 13 Mar 2010 14:19:34 +0000 nemo Fix basketball map and hog cannon.
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Sun, 29 Nov 2009 18:30:21 +0000 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sun, 29 Nov 2009 16:37:12 +0000 nemo New despeckle by Palewolf that pretty well on-the-fly
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Tue, 25 Aug 2009 20:54:11 +0000 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
Tue, 07 Jul 2009 01:53:44 +0000 nemo the -1 was a bad idea
Tue, 07 Jul 2009 01:51:46 +0000 nemo multi-column support
Mon, 15 Jun 2009 21:03:57 +0000 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Thu, 19 Feb 2009 14:51:57 +0000 unc0rr Some optimization of land texture updating
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
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