Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
|
file |
diff |
annotate
|
Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
|
file |
diff |
annotate
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
file |
diff |
annotate
|
Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
|
file |
diff |
annotate
|
Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Tue, 10 Nov 2009 04:22:55 +0000 |
nemo |
Add check for nil gear
|
file |
diff |
annotate
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
|
file |
diff |
annotate
|
Mon, 02 Nov 2009 18:24:58 +0000 |
nemo |
A basic Spidey hat, leave hat on when roping.
|
file |
diff |
annotate
|
Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
|
file |
diff |
annotate
|
Sun, 18 Oct 2009 03:54:22 +0000 |
nemo |
Disable followgear on ammoshove for napalm fire damage
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 14:53:58 +0000 |
nemo |
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 14:03:42 +0000 |
nemo |
Kill flame if any gears collide.
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 13:54:57 +0000 |
nemo |
increase molotov radius a bit
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:14:29 +0000 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 15:28:19 +0000 |
nemo |
New data files from Tiy, add gtFlame to avoidance list
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
|
file |
diff |
annotate
|
Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
|
file |
diff |
annotate
|