Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Sun, 18 Nov 2012 18:58:46 +0400 |
unc0rr |
Convert reading hedgehogs limit from map config
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Wed, 07 Nov 2012 23:04:29 -0500 |
nemo |
objects too
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Wed, 07 Nov 2012 21:47:00 -0500 |
nemo |
something bender asked for. allow a mask without a map
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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Sat, 03 Nov 2012 18:01:38 +0100 |
koda |
merge from 0.9.18
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Thu, 01 Nov 2012 15:54:05 -0400 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Thu, 23 Aug 2012 20:43:39 -0400 |
nemo |
Fix formatting, reduce border sensitivity
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Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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Sat, 18 Aug 2012 21:05:30 +0200 |
Medo |
Merge
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Wed, 22 Aug 2012 10:27:26 +0400 |
unc0rr |
now really avoid
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Tue, 21 Aug 2012 21:02:52 -0400 |
nemo |
avoid overflow on templates
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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Sat, 18 Aug 2012 13:45:00 +0200 |
Medo |
engine: Fixed indentation regression
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Sat, 18 Aug 2012 13:40:21 +0200 |
Medo |
Merge
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Sat, 18 Aug 2012 15:01:27 -0400 |
nemo |
oops
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Sat, 18 Aug 2012 13:21:37 +0200 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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Sat, 18 Aug 2012 02:01:50 -0400 |
nemo |
Avoid a bit of a memory spike on small maps
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Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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