burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine:
* Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes
issue #1
* Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc:
* Trying to fix linebreak mess
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport
show on screen controls only if hedgehog is not a hog
fix reloading of teams
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine:
* Added script access to current zoom level
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine:
* Added a script function to spawn health crates (burp)
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend:
* Adjusted Sticky Mine loadout to latest changes.
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine:
* Adjusted Piano Strike to a maximum of 5 bumps with longer flight time.
* It's now possible to throw two sticky mines per ammo.
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine:
* Added Lua's table module
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine:
* Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine:
* Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine:
* Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health.
* Updated the pickhammer to spawn dust.
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine:
* Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements)
* Removed orientation code from sticky mines due to their new graphics
* Added an attachment sound to sticky mines
Frontend:
* Added the hammer to predefined weapon sets
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine:
* Rewrote sticky mine code including simple orientation adjustment
Frontend:
* Skinned slider control
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine:
* Added modifications to Limburger, Poison Cloud and Sticky Mine
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine:
* Added a poison cloud effect to Limburger's explosion
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine:
* Added sticky mines (still missing proper alignment once sticky)
Frontend:
* Added sticky mines
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine:
* Adjusted Piano Strike's notes
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine:
* Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?)
Graphics:
* Removed the Underwater chunk as it's 100% transparent anyway
CMake:
* Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics:
* Added chunk graphics for most themes
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine:
* Rewrote stereo rendering
* Simplified anaglyph rendering (no longer requires framebuffers)
* Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine:
* Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway)
Frontend:
* Added a checkbox to options to enable anaglyph rendering