hedgewars/uAI.pas
Mon, 25 Feb 2008 20:12:00 +0000 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 20 Jan 2008 21:47:42 +0000 unc0rr - Small cleanup
Sun, 16 Dec 2007 19:34:13 +0000 unc0rr Fix AI breaking demos and saves in some cases
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Tue, 18 Sep 2007 18:53:54 +0000 unc0rr Fix THandle -> TThreadID
Sun, 08 Jul 2007 17:16:46 +0000 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
Mon, 02 Jul 2007 16:21:07 +0000 unc0rr Fix some warnings
Sun, 01 Jul 2007 20:16:19 +0000 unc0rr Fix AI jumping to wrong direction on the turn start
Sun, 01 Jul 2007 11:02:47 +0000 unc0rr - Better randomness of placing hedgehogs on the land
Sun, 17 Jun 2007 14:48:15 +0000 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
Sat, 26 May 2007 16:49:37 +0000 unc0rr Tags with current damage
Mon, 07 May 2007 20:21:26 +0000 unc0rr Bots know shotgun behavior better
Sun, 06 May 2007 20:50:53 +0000 unc0rr Now really fix compilation
Sun, 06 May 2007 14:53:56 +0000 unc0rr Fix compilation on 64bit arch
Sat, 05 May 2007 16:04:55 +0000 unc0rr - A good implementation of shotgun
Mon, 19 Mar 2007 19:12:46 +0000 unc0rr Use freepascal's routines to manipulate threads
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Wed, 14 Feb 2007 23:26:31 +0000 unc0rr Now really proper fix
Wed, 14 Feb 2007 20:05:20 +0000 unc0rr - Fix bad fix from previous revision .)
Tue, 13 Feb 2007 21:22:00 +0000 unc0rr Fix hedgehog stopping after picking up bonus box
Tue, 13 Feb 2007 18:16:03 +0000 unc0rr Fix bugs:
Sun, 11 Feb 2007 19:38:26 +0000 unc0rr Many small improvements
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Sat, 10 Feb 2007 15:07:35 +0000 unc0rr - Better AI thinking behavior
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sun, 28 Jan 2007 20:58:06 +0000 unc0rr AI works properly
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sat, 27 Jan 2007 14:06:29 +0000 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
Fri, 26 Jan 2007 22:36:21 +0000 unc0rr AI compiles, but doesn't work
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