Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha
will enable movement over the X axis and alpha
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here