Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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Fri, 02 Sep 2011 01:19:37 -0400 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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Fri, 02 Sep 2011 09:04:11 +0400 |
unc0rr |
Why so serious
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Thu, 01 Sep 2011 17:49:27 +0200 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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